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Sconosciuto
United StatesCabinet1 year ago

FUCK NIGGERS FUCK NIGGERS FUCK NIGGERS

Sconosciuto
United StatesCabinet1 year ago

NIGGER NIGGER GOOK CHINK NIGGER FAGGOT FAGGOT FAGGOT NIGGER

Sconosciuto
United StatesCabinet1 year ago
Questo commento è stato eliminato
discussione: Goldeneye 007 (PC)
United StatesCabinet1 year ago

ok tomi we all know its you

discussione: Goldeneye 007 (PC)
United StatesCabinet1 year ago

shut the fuck up david

YUMmy_Bacon5, Hovezipwn e 3 Altri ti piace questo
discussione: Goldfinger 64
United StatesCabinet1 year ago

Thought Id throw down some words explaining the China Agent strat I found for getting an extra 2 doors open.

The starting area is only what were concerned about, as it is conveniently placed right above all of those luscious downstair guards that we want to lure. Infact, you can literally only lure them in any useful way from here.

Anyways, given my finding that you can get quite far from Ling as he speaks, I can take this time to lure guards in any which way I please.

The best setup Ive found is to lure a guy on the catwalk after the lab area (lure 1) and then the guy in the lockerroom of the labs (lure 2). Then once I leave Ling, I fire a bunch at the end of the stairwell to lure the cloning alarm guard (lure 3).

Going per the sequence of doors:

1st lure opens the 1st door

2nd lure opens doors 2,3,4

3rd lure opens door 6 (as in dusky's 2:11)

My shots are not specific, just shoot a few bursts at the start of those text boxes.

Bingo bango bongo!!!

More cool strats on the way!

discussione: Goldeneye 007 (PC)
United StatesCabinet1 year ago

^ this is a gpt response if ive ever seen one

Hovezipwn e Retroflex ti piace questo
Sconosciuto
United StatesCabinet2 years ago

Copying what I said on discord

Yeah I think a levels "tier" should take into account two variables... 1. How long it would take to achieve the time starting from 0 knowledge of the game and... 2. The amount of emotional strain incurred during the grind (for instance, a time may be quick to achieve but is fraught with uncertainty and lack of completions/pbs)

Something like depot a would be highly unskilled but very emotionally taxing. Imagine the mental illness required to play for 23. Depot then would be high in degeneracy points, as it were, and, should be assessed as a relatively high tier because of its sheer moral inadvisability (if you are playing this you are hurting yourself and likely those close to you).

United StatesCabinet2 years ago

A little late on this but congrats to Irie for holding all 13 Easy records at once, plus 2 untieds!!! (^○^)

TND is cool and swag.

Retroflex piace questo
Sconosciuto
United StatesCabinet2 years ago

this level is honestly so lame i dont even know if we should include it

United StatesCabinet2 years ago

I think we should rank them all on the same board and simply denote the version with a tag. Example: https://imgur.com/ctQxbXX

United StatesCabinet2 years ago

It was recently noticed that the Expanded versions (ie. the 3 updates following the original V4 release) contain changes that directly affect speedrunning, chiefly leading to a 15 second cut on Party! There are 3 versions (04-22, 5-22 and 06-22), all of which are available for download at http://n64vault.com/ge-campaigns:tomorrow-never-dies-64

A basic summary of the (known) relevant changes are as follows:

v04-22: None/unknown

v05-22:

  • The End is now completeable (and speedrun-able!)
  • Party dialogue shortened by approx. 16 seconds!
  • Rocket in Volcano removed after doors close (could affect lag!)

v06-22:

  • Screen shake effect in Volcano shortened in duration! (could make the level much more enjoyable/less laggy!)

Now we must decide how to rank these runs. Should we allow ONLY V4 runs? Should we rank them on their own board? Should we rank every version on the same board (similar to the Goldeneye Elite)? Discuss!

Onslatt piace questo
discussione: Goldeneye 007 (PC)
United StatesCabinet2 years ago

HOOO BOY

oigboi e Retroflex ti piace questo
United StatesCabinet2 years ago

Here is a Google sheet ranking the LSUs (longest standing untied WRs) of TND 64, which tracks both all-time and currently standing LSUs, and all-time untied duration per level: https://docs.google.com/spreadsheets/d/1DCLZkjXQTeQC9y_iTasOSyAIKACbfWrvWZ1QvXrwQT4/edit?usp=sharing

I tried making this as automated as possible, but it still needs to be updated manually for new runs added to speedrun.com

discussione: Goldeneye 007 (PC)
United StatesCabinet2 years ago

Here is a Google sheet ranking the LSUs (longest standing untied WRs) of GE 1964, which tracks both all-time and currently standing LSUs, and all-time untied duration per level: https://docs.google.com/spreadsheets/d/1mTw9HXijCkwOTXRq3oVl0qTD48He9GS9mNiFO9Dlzp8/edit?usp=sharing

I tried making this as automated as possible, but it still needs to be updated manually for new runs added to speedrun.com

GroMic, Raazza e 2 Altri ti piace questo
Sconosciuto
United StatesCabinet3 years ago
_SNES_ piace questo
discussione: Alfredo Lamberra
United StatesCabinet3 years ago

Here is a Google sheet ranking the LSUs (longest standing untied WRs) of Silvereye, which tracks both all-time and currently standing LSUs, and all-time untied duration per level: https://docs.google.com/spreadsheets/d/1WXFyt6TZqwsEg3SDSEkReFvd9j3-aeFsObupXnjnt6U/edit?usp=sharing

I tried making this as automated as possible, but it still needs to be updated manually for new runs added to speedrun.com

United StatesCabinet3 years ago

Here is a Google sheet ranking the LSUs (longest standing untied WRs) of GE XBLA, which tracks both all-time and currently standing LSUs: https://docs.google.com/spreadsheets/d/1_Id_2Xu2_bnscic0Xok9g0k2c2GHNe9bbFG7IgDf7Jk/edit?usp=sharing

Making this automatic would probably be impossible, so for the time being (until the feature is added to ingametime.com :P) it'll be manually updated.

MattyAlanEstock, Kierkan e 3 Altri ti piace questo
discussione: Goldeneye 007 (PC)
United StatesCabinet3 years ago

Temp is valid

Zanum, YUMmy_Bacon5, e grnts8 ti piace questo
discussione: Goldfinger 64
United StatesCabinet4 years ago

to lure the guy quickly, start shooting in full strafe halfway between the 6th and 7th floors. quickly fire around 10 bullets leading up to the top floor and he will be there to open it,, hope this helps

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