Commenti
discussione: Stardew Valley
Texas, USACCNeverender7 years ago

you had me until the spawning glitch

discussione: Stardew Valley
Texas, USACCNeverender7 years ago

The leaderboards have Filters for a reason. also having 12 buttons on the top would look ugly

Texas, USACCNeverender7 years ago

do you have a video? I'd like to see it done, and I would consider it a category if we can define it pretty well

nin_talal e ROMaster2 ti piace questo
discussione: Pokémon Snap
Texas, USACCNeverender7 years ago

as of today, we are allowing emulator runs. see our stickied forum post for details

discussione: Pokémon Snap
Texas, USACCNeverender7 years ago

As of today, we are allowing emu runs for wii vc. see our post here https://www.speedrun.com/pkmnsnap/thread/hvcdh/1#zlfnf

discussione: Pokémon Snap
Texas, USACCNeverender7 years ago

We are currently allowing emulator runs for the N64 and wii vc board. We are allowing the use of RetroArch (using the Mupen64Plus-Next core) for N64, and the latest stable release of Dolphin for Wii VC. All other emulators are banned because of improper emulation (Most of them don't even work properly anyways). FOR RUNS TO BE VALID, you MUST put the title bar of the emulator in the video to show program/version info https://cdn.discordapp.com/attachments/85936520933961728/404789114022658048/unknown.png This leaderboard change is tentative, meaning that we may change our minds in the future based on new information.

Currently, emulator runs will be capped off at 22:00 and 26:00 for any% and 100% respectively. They will also be hidden by default.

For more clarification on emulator runs, feel free to ask here, on the discord, or DM a mod

GoodleShoes piace questo
discussione: Pokémon Snap
Texas, USACCNeverender7 years ago

To tag onto what quo has said, NTSC actually saves a little bit of time back by being faster in the Oak Point check, but yeah, NTSC overall is slower than JP by around 20 or so seconds. On VC River 1, where we get early pesters, you can still take that poliwag picture but you have to submit it to the photo album. This really only loses around 3 seconds because you have to resubmit poliwag next round.

discussione: Command & Conquer
Texas, USACCNeverender8 years ago

I don't really care one way or the other, but I'm leaning towards keeping it as a misc category on the game's board. I guess I feel that the Multiple CnC Games board should be reserved more for actual multi-game runs, not just multi-category runs

ROMaster2 piace questo
discussione: Stardew Valley
Texas, USACCNeverender8 years ago

If you look at the changelog, you'll see that several bugs were patched out. The one that stands out to me is the infinite clay glitch. Some tiles would always drop clay, so you could Hoe the dirt, then Pickaxe it to return it to normal, then Hoe it again to get more clay. Simple things like this were in the game in earlier versions but were eventually patched out. I believe this is what Ipquarx is talking about

Texas, USACCNeverender8 years ago

this video looks like it was made 10+ years ago. Well done

TwoWorlds, YayodelaRiva, e Etem ti piace questo
Texas, USACCNeverender8 years ago

some people have expressed concern about the German version and skipping the 2nd Mission. Normally, regional differences make for a few small differences (like in text or basic mechanics) that may make 1 version faster than the other. However, the German version skips an entire mission, roughly 8 minutes (1/6th of the run) which (currently) is impossible to skip and has a much shorter final cutscene in the GLA campaign. Since the versions are so different, I propose that we make them separate categories to give the runners of the normal game a chance. how we handle this should be a group decision, so I'd like to hear some feedback from anyone who cares

discussione: Command & Conquer
Texas, USACCNeverender9 years ago

In general, RTS games as a whole are pretty uncommon as speedgames. If we asked around, we might be able to make a collaborative discord with other series as a hub for RTS games. But lets not get ahead of ourselves....

discussione: Command & Conquer
Texas, USACCNeverender9 years ago

Each individual game/series is almost too small to support using a centralized forum such as discord, but as a group, we could fill one up nicely.

discussione: Command & Conquer
Texas, USACCNeverender9 years ago

with the new strats, all campaigns for ZH is around 2:30:00

discussione: Command & Conquer
Texas, USACCNeverender9 years ago

I'll be your Zero Hour Man :P

discussione: Pokémon Snap
Texas, USACCNeverender9 years ago

you can try to submit it, but i think Werster auto-rejects without video proof

Texas, USACCNeverender9 years ago

I was curious how you got wr by so much, but now I see why... I'll have to look into this version a bit more. As for timing on the last level, I'd say keep it the same for full campaign runs, but maybe change it for IL timing

Texas, USACCNeverender9 years ago

how hard/easy is it to get your hands on a german version? Being 1 less mission short on GLA would be faster (by about 8 minutes), but if its nigh impossible to get that version without a physical cd, it might be too late for anyone to ACTUALLY run it. I guess there's always piracy though.....

discussione: Command & Conquer
Texas, USACCNeverender9 years ago

Why not? The way I do it is in the shortcut to launch the game, I add " -win" to force winows to display in windowed mode. In the ini files you can set a custom resolution too

discussione: Command & Conquer
Texas, USACCNeverender9 years ago

Hmm... I don't have Win 10, so I'm not really sure how that works. What splitter are you using? I believe in LiveSplit you have the option of having Global Hotkeys, meaning that no matter what window is active, if a button is pressed it activates. I also run Generals in Windowed mode so that i can alt tab without glitching the game out

Info su CCNeverender
I run a YouTube channel called Speed Docs and I stream a variety of content on Twitch :)
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