Hi all! I've seen there has been some discussion about possible rules for the Any% arcade category and I am happy to begin the discussion. My proposed rules are as follows:
- Run starts when you gain control of Dover after the opening cutscene.
- Run ends on the frame Wardner turns "grey" when he dies.
- Emulators are permitted (unless anyone wants to track down a Wardner cabinet!).
- Starting from a save state during the opening cut scene is permitted.*
- Unlimited credits permitted.**
- Any Dipswitch difficulty setting are permitted. ***
- RE: save state - from my understanding, Enemy drop RNG is determined when enemies appear on screen. In other words, if you start from a save state before getting control of Dover, your RNG for drops will be different every time. This means we don't have to worry about doing a full boot every time and going through the ~30 second boot sequence. Should speed up runs significantly.
** Re: credits - the prevalence of "Death Warping" in this game means that I don't think we should limit runs to 1 credit. If a runner wants to do a route with 4 death warps, I don't think we should limit this. We can set up a 1cc% category if people want to do one-credit runs.
*** Re: Dipswitches - This one I'm not sure of and am happy to be proven wrong on. I've played around a little bit with Dipswitches and I personally don't see that much difference (if any) between Easy/Normal. I also think it would be a pain to verify Dipswitches, as essentially every single run the runner would have to bring up their console and show the difficulty setting, which would be a pain. Because of this, I think unless it can be shown that Easy difficulty provides a significant time advantage (e.g. 5+ seconds) it would probably just be easier to say "anything goes", rather than splitting up runs into multiple categories.
Let me know what everyone thinks!