I tried it again with the new download and it worked fine (I think my browser cached the old download link or something). Now to wait for the devs to fix the memory leak so the game stops crashing and I'll actually be able to use the autosplitter
Just tried it out. It paused during the entirety of Cat City and Canyon Ambush. I'll try it again and see if it was a weird fluke?
I know the site lets you create a dropdown for more extraneous catagories, so will we ever have individual-level runs?
I don't think so. I was planning on using the editor to look for optimal places tonight, though.
Hey, I coined the term so I may as well explain what it is:
The checkpoints and respawn points in the game are all triggered by large boxes to ensure the player hits them. These triggers are ¤far¤ bigger than they need to be and extend far before the respawn points. Because Retry-ing a level places you at the last triggered respawn point and is instant, it technically means time can be saved by selecting Retry from the menu as soon as the trigger is hit to save a few seconds per level by skipping small distances or jumps by clipping the trigger and then immediately selecting Retry.
Just tried it and it didn't do anything. Is it really supposed to be this short?
School kind of killed me this week so I'll probably be back to running next week. I'll test it then and let you know how it goes.
All good now, thanks guys! It wasn't a big deal (I'm planning on grinding out a better time soon anyway), but I figured if there was a problem it may as well get solved now so it can't get worse later.
Thought this was strange as the time is faster, but it's counted as obsolete. Maybe it's just a bug?
That'd be a huge help. I went to try and figure out how ASL works to write an autosplitter for the Overgrowth Story, but couldn't figure it out and school kind of caught up to me (currently writing a paper that's at 45 pages and I'm about 60% done overall lol).
There really should be an easy-to-follow tutorial out there that explains everything from "here's how you figure out the memory addresses to access" to "here's how you put that info into ASL", although if there is I can't find it.
I like the idea of variables. I also agree with @GoodleShoes that if there's a major skip (like a whole level or section of levels being wrongwarped past) it should have its own category, but I retract my previous statement about having 6 catagories for 1 story.
I mean if there's a run for it, why not? If SMW can have like 20 catagories, why not this game lol
I've finished my runs for the day, but I can check at some point this week.
I'd prefer a few catagories: Overgrowth Story (Easy) Overgrowth Story (Advanced) Overgrowth Story (Expert) Overgrowth Story (Easy/No Skips) Overgrowth Story (Advanced/No Skips) Overgrowth Story (Expert/No Skips)
No Skips would mean no Retry skipping - if you push Retry in certain spots, it can save a second or two of walking. It's a pretty small difference, but if it's used 200 times in the run, it's an arbitrary time save that would make runs kind of boring to watch because of the constant pausing.
Wow, dude, nice job! Just a few things:
- Level 24's skip can be done faster if you use multiply to get 10¤10=100 and jump over the whole map rather than climbing up slowly.
- How much time does the level 18 skip save? Idk how much it really skips so it could actually end up wasting time if you're not saving enough.
- I don't really see the point in the level 19 backup strat due to how close the portal is. It just seems faster to hit escape and return to portal.
- Dang, that level 17 skip. I hadn't even thought of that, nice job!
- Tyvvm for the level 13 skip. It's one of my least favorite levels to do so I've been looking for a skip for a few days now. Didn't even think to go back to the portal!
- For level 25, you can just use multiply to get 10¤10=100 again to jump way higher and get to the end in less personal cubes.