Discussioni
RomaniaBruher11 months ago

I don't understand why there's this separation of time without loads and with loads if the loads are just the cutscenes and even if you have a worse device they are still the same length, not to mention that you can walk while the cutscene happens for most of them. It just makes timing harder and more vague and isn't even needed. Like, when is it a load, for example when you first go to bed: is it when cutscene begins, when you enter bed, etc.

RomaniaBruher1 year ago

Basically the thread for whatever skips / shortcuts the community finds (video preferred for the skips)

RomaniaBruher1 year ago

For example, is a high jump a glitch, or a lag high jump, or maybe a wall hop? What is exactly considered a glitch?

CharlesLXV piace questo
RomaniaBruher1 year ago

Full Game Runs:

Main story: Time starts at first movement in Chapter 1 (dialog doesn't matter because you can move in it) and ends when the Credits Image while Teleporting appears

100%: Time starts at first movement in Chapter 1 (dialog doesn't matter because you can move in it) and ends when you got last badge (or did interaction for last badge, if you already have it)

Individual Level Runs:

Chapter 1: Time starts at first movement and ends when the transition trigger is met

Chapter 2: Time starts after the first textbox is read (skipped) and ends when the transition trigger is met

Trial 1: Time starts after the first textbox is read (skipped) and ends when the transition trigger is met after you collect crown

Chapter 3: Time starts at first movement and ends when the transition trigger is met

Trial 2: Time starts at first movement and ends when the transition trigger is met after you collect the gear

Chapter 4: Time starts at first movement and ends when the transition trigger is met

Trial 3: Time starts after the first textbox is read (skipped) and ends when the transition trigger is met after interaction with the elevator

Chapter 5: Time starts after the first textbox is read (skipped) and ends when the transition trigger is met

Chapter 6: Time starts after the first textbox is read (skipped) and ends when the transition trigger is met

Finale: Time starts after the first textbox is read (skipped) and ends when Nebulous Noob's health bar disappears

Conclusion: Time starts after the first textbox is read (skipped) and ends when the transition trigger is met

Additional Rules:

-For individual level runs you are not allowed to move while the first cutscene happens or while you are teleporting, it must be seen you starting at the first checkpoint

-For full game runs you are allowed to move while teleporting for the exception of the beginning of Chapter 1

-For individual level runs you are allowed to only use the wings ability at the start of the run without the time starting, all other abilities when used at start will automatically start the timer

-By first textbox I don't mean the whole dialog just the first line, timing would start when the dialog disappears or the next textbox appears

-Ask any questions in the comments and I'll probably respond to them when I got time about this, I think this is pretty fair timing and should be incorporated in the moderation

-The super moderator should put a comment if this is gonna be official or not just an idea by me right now for fair timing

RomaniaBruher1 year ago

I'm suggesting that the Old and New Obbies in Green Hill should be in separate categories, Old category as an archive so it's fair and not confusing.

RomaniaBruher2 years ago

Basically, the World Record isn't a perfect run:

Enjoy.

RomaniaBruher3 years ago

Hi, as it seems there currently is a problem, it might not be as fair for 1 player and 2p, 3p etc... to be in the same category. Could this be changed?

RomaniaBruher3 years ago

Hello, I have found a way to clearly retime the (Sedan Full Run and Sedan Sport Full Run + IL Runs)

Sedan Full Run: Time starts the frame the "Spacebar" GUI appears on the screen.

Sedan Sport Full Run + IL Runs: Time starts the frame the white curve line on one of the wheels of the car moves.

You pretty much have to eye-ball the other categories, the explanations above can be timed perfectly to the frame.

Catlico piace questo
RomaniaBruher3 years ago

Love how Sedan got to the point of optimization that the world record is faster than Cybertruck and has double the levels, you know what that means? It is time to speedrun Cybertruck! Recommend trying it out as it isn't really optimized to its full potentional, sub 2:00 might even be possible in the future.

RomaniaBruher3 years ago

Great, my near-perfect run died to level 20 on the last section (easiest). Any thoughts?

Catlico piace questo
Info su Bruher
Iscritto
3 years ago
Online
today
Runs
29
Giochi corso
ROBLOX: Parking Simulator
ROBLOX: Parking Simulator
Ultima corsa 3 years ago
13
Runs
Robot 64 Category Extensions
Robot 64 Category Extensions
Ultima corsa 1 year ago
5
Runs
Roblox: INTRUSION
Roblox: INTRUSION
Ultima corsa 11 months ago
2
Runs
Robot 64
Robot 64
Ultima corsa 2 years ago
1
Run
ROBLOX: Cool Obby 2
ROBLOX: Cool Obby 2
Ultima corsa 1 year ago
1
Run
Car Obby
Car Obby
Ultima corsa 2 years ago
1
Run
Sonic Speed Simulator
Sonic Speed Simulator
Ultima corsa 1 year ago
1
Run
Giochi seguiti
ROBLOX: Parking Simulator
ROBLOX: Parking Simulator
Ultima visita 1 month ago
828
visite
Microwave Dinner
Microwave Dinner
Ultima visita 1 month ago
111
visite
Murder Mine
Murder Mine
Ultima visita 8 months ago
24
visite
Roblox: INTRUSION
Roblox: INTRUSION
Ultima visita 5 months ago
208
visite
Giochi moderati
ROBLOX: Parking Simulator
ROBLOX: Parking Simulator
Ultima azione 1 year ago
36
azioni