Commenti
SingaporeBoltClock5 months ago

@Atsushi Thank you!

SingaporeBoltClock6 months ago

In Alex's last laser box puzzle, the lever is blocking one of the lasers allowing you to clip through the other laser and pull the lever. The game will progress even though you get respawned.

SingaporeBoltClock6 months ago

Nice, I've been trying to cook these but a lot of them seem to have pretty tight timings that I've had little success getting down. Best I've been able to do is roll but not change direction in time to start rolling before inputs get locked.

SingaporeBoltClock6 months ago

All my 0 caughts 0 detections have been S ranks, but I did have to reload at least once in them. I'll try to do a single segment run and see if I can S+. I looked at the save file and there's nothing that suggests reloading hurts your rank, and the numbers that correspond to the ranks aren't linear (0 = C, 1 = B, 4 = A, 7 = S) which makes me wonder if they may be bit flags instead or something.

SingaporeBoltClock6 months ago

Any idea how to get an S+ rank in the first place? I haven't been able to achieve that. The S ranks I got by deathless with loads, maybe deathless single segment? Do the pickups matter?

Yeah I just 100%'d the game after 41 hours (or 30 not counting erasing my save after the first 11), and some coins are bugged anyway so unless they get fixed there's no point counting them in hundo.

SingaporeBoltClock6 months ago

I just started a separate thread for 1p2c summarizing what we've discussed so far: https://www.speedrun.com/Totally_Spies_Cyber_Mission/forums/ovqqo

In case we ever make a "no detections"/"deathless" category, I've found out that checkpoint warping by falling off the map doesn't count against you.

SingaporeBoltClock6 months ago

So 1p2c is tricky. On one hand, 1p2c opens up more possibilities for a singleplayer run, and in full game runs the time spent reloading the game into co-op mode is more than made up for in the timesave vs normal singleplayer strats. On the other hand, even for the strats that are actually feasibly done by one person in the first place, some levels or phases would have to be played entirely in co-op mode in order for those 1p2c strats to be feasible. In that case IMO it would make more sense for those ILs to be 2p runs, just with one runner. But then there's the issue of full game runs where some of the levels would be done entirely in co-op, but not all.

I know that my first full-game run will be done entirely in singleplayer mode, so it'll be interesting to see what that looks like with no 1p2c strats. But I don't want to jump the gun and say "1p2c should be banned in 1p runs" yet. Plus my skill issue of using controller and keyboard at the same time is another factor in me not wanting to learn 1p2c strats...

SingaporeBoltClock7 months ago

I haven't actually played on easy yet, is it easier to outrun enemies and switch spies? I keep getting locked out of trying to switch when I'm in the orange and I don't know if that's just a thing with hard mode.

SingaporeBoltClock7 months ago

Do you respawn at switches by interacting again immediately after getting caught?

SingaporeBoltClock7 months ago

Man I was trying that other AIYA OOB through the breakable boxes but I couldn't get myself to clip. I really need to figure out what makes clipping so hard for me in some places and free in others.

The docks strat is great also because that area's save point is broken (as well as a few others): if you're doing a deathless run casually, and you try to load that save point after getting spotted, the candy dispen-shooter in Sam's section doesn't work so you have to restart the whole level instead. Hopefully they patch that and leave most of our skips alone.

ToxicPinHead piace questo
SingaporeBoltClock7 months ago

In the museum it's possible to activate the fans out of order, and the lasers and boss will still follow the intended sequence. You can hit the last one first, then do the rest in order without having to worry about the boss.

ToxicPinHead piace questo
SingaporeBoltClock7 months ago

Just accidentally erased my save and don't have a backup so I'll have to play through the game again.

On Windows, the save data is in the same folder that several (but not all) Microids games use,

%USERPROFILE%\AppData\LocalLow\Microids\Totally Spies! - Cyber Mission

All settings and game progress are in one plain text JSON file, saveSteam for the Steam version (no Steam Cloud support though). Should be easy for me to put together a save editor for at least the level stats and collectibles. I'll make a new thread when I have some code.

SingaporeBoltClock7 months ago

Here's an enemy clip I found in the sewers:

And we found out that the right side checkpoint in the final exam room is active from the start, so you can clip into it right away (ignore me setting the trap, that was before I saw the trigger and realized):

As cool as some of the 1p2c/3c tech is, some of it is also impractical just on its own, let alone having to load saves in co-op mode. If we're doing the majority of or entire levels in co-op (especially ILs), those would probably just end up on the 2p/3p boards tbh, with one runner listed. Probably worth opening a separate thread.

In Hi-Fi RUSH, the window hold tech is so game-breaking that an Unrestricted board was created for it, and it's still PC-exclusive. It's nowhere near as game-breaking in TSCM, though.

ToxicPinHead piace questo
SingaporeBoltClock7 months ago

That box skip reminds me of the one on level 1 where you can hug the wall to skip some of the puddles. Probably not as useful since you can checkpoint warp in the last map.

I wonder if the enemy clips have to do with timing the roll, rolling at a specific angle, or which spy I use. I hugged the same corner of the door and rolled as Alex but simply got pushed aside. I didn't think which spy mattered because it seems like you can do this as any of them.

SingaporeBoltClock7 months ago

@ToxicPinHead

Are the enemy clips precise to set up? I couldn't get the science lab one to work.

Anyway, looks we have a general checkpoint warp that works just like the actual group respawn points by intentionally getting caught which is useful for 1P/2P, so here's another example in "Mysterious burglary" which puts the spies right in front of a three-button door:

SingaporeBoltClock7 months ago

I wish I knew how to find this stuff. I'm trying to finish a casual playthrough with achievements first before I start runs, but I'll try and do some of my own labbing while I'm at it.

ToxicPinHead piace questo
SingaporeBoltClock8 months ago

@NeroticGopher Yep, planning to do just that, and then eventually with skips. Got some timesave to work on for this run too. Thanks!

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