Hey, just wanted to highlight a slight rewording of the timing rules. This is NOT a rules change, I'm just trying to make it less confusing, since I've seen multiple people interpret it differently from how I meant it, and I don't want anyone else to have to go through thinking they got WR when it was actually just short due to a "technicality".
- Timing start is on the first frame when ANY opponent's face is visible in character select (e.g., when the icon changes to a face from the "?" block)
So don't forget to blow past character selection as quickly as possible! The menuing counts!
Thanks and let me know if this can be worded even better.
Hey there!
Not sure what else may be out there, but I know there is a WWE-WWF channel over at the Fighting & Brawler Speedruns Speedyfists discord - https://discord.gg/6Ay9bmb
If there's a WWE-centric server somewhere by now, I'm happy to join!
This is five years late, but maybe it's time to revisit this idea.
I don't want anyone to worry, I'm not going to be making any changes without the enthusiastic support of a bunch of people here, I just wanted to reopen this for discussion.
Seeing as this concerns the most popular category of this game, we should probably give it some thought and decide as a community.
The NES One on One board WR strategy seems pretty locked down right now, so in theory nobody will ever run an NES Cage match again if they're going for record. I agree with OP that that seems sad, so I think NES runners could benefit from a split board.
The SMS One on One WR seems more hotly contested at the moment between Regular match strats and Cage match strats. The results are pretty close, and I don't necessarily want to get in the way if people are still trying to theorycraft the fastest way to play this version of the game.
What does everyone think?
Some options include:
- "Combined board" - Leave the One on One category alone, and continue to allow both Regular and Cage matches.
- "Combined board, and Cage match board" - Leave the One on One category alone (same as #1)... but also add Cage matches as their own category. So if you run a Cage match, you could theoretically submit the same run to both boards. This is like what they did for the NES Golf speedrun with the "1W and PT only" board. Again, this seems healthy for NES runners, but only because we know the Cage match is slower. If it turns out to be faster on SMS, I don't know if this makes sense anymore.
- "Regular match board, and Cage match board" - SPLIT the One on One category into 2 boards: One on One (Regular), and One on One (Cage). This seems fair I guess, but do we really want to recategorize old runs, make our existing leaderboards smaller, etc? Again, thinking of the SMS boards where there's less than 2 seconds difference between Regular vs Cage match times at the moment, and it feels like a real exciting contest between those runners.
Open discussion, voice your thoughts if anyone cares!
Hey, I was recently made mod, and I wanted to provide some transparency on some rules changes, and provide you the opportunity to voice any concerns or suggestions you might have.
I'm not looking to rock the boat, I just want to provide consistency and clarity to make it as EASY AS POSSIBLE to time, especially as this game is starting to see some more activity lately.
It's clear that the old mods were timing the top NES runs with a starting frame of when an opponent's face is visible in character select, and an ending frame of the first frame the "3" is visible on a successful pin, OR the first frame your character's arms are raised after a count-out or steel cage escape.
This seems perfectly fair to me, especially for runs that might not provide input capture, as it provides a nice visual cue, so I've codified that into the rules for NES runs.
At the time of this post, the SMS version has 2 verified runs, and there are 3 SMS runs in the queue for me to time and verify - and I have to figure out what the rules are.
I've never played the SMS version, so I might not be aware of some version differences, so here is where if anyone thinks these rules are bad or unfair, I welcome any feedback and we can make a change as long as it's fair and consistent for everybody.
Here's where I'm at.
- the SMS version looks remarkably similar to the NES version, and it seems like we could just choose to use the NES frame counting rules and it'd be just as fair
- the current 1st place run is currently timed 99 milliseconds SLOWER than the NES timing method
- the current 2nd place run is currently timed either 167 milliseconds SLOWER than the NES timing method, or 100 milliseconds FASTER than it (*)
- (*) I noticed that in the SMS version, if you escape the steel cage, your character does a little "double-pump" of their arms. It's unclear whether the original intention of the mods was that we should time to the first arm raise or the second. I'm inclined to just go with the first.
- in the (apparent) absence of consistent timing methods, it seems like either one or both runs should be retimed, and since I haven't been able to reverse engineer what the "old" timing method was supposed to be, I'm just going to use the same timing as NES, and allow people to yell at me if this is unfair in some way due to some nuance to the SMS version that I'm missing
I've never even seen a run of the Game Gear version. Let's just say that I hope it works the same way and that the same frame timing rules will work there. If anyone ever submits a run for that version and you feel it needs to use some other timing, please just explain your reasoning and maybe we'll go for it.
Thanks everybody!
This little board has grown to 14 runners (including what's in the pending queue at this moment).
As the competition heats up and the world record gets driven lower and lower, we've finally reached the point where we have 2 pending runs that, under the current scoring system, would TIE for 1st place at 56 seconds each.
I'm proposing adding milliseconds to the timing for this board for runs under 1 minute. This would likely break the tie in the queue, giving one of the runners the undisputed record, and I would only have to re-time 2 of the other runs on the board today.
I want to give the rest of the community the opportunity to chime in if you have a different idea how this should work. Please let me know your thoughts ASAP so I can get to verifying and retiming!
Should we:
- Add milliseconds for ALL runs
- Add milliseconds for runs under 1 minute
- Leave the timing alone
- Something else
at first I wasn't so sure, but, girl you know it's true
Thanks guys, this has me curious now. I did some grinding, and I've gotten round one in 5 dodges a few times now, but there's usually at least one enemy punch. On top of that, having to get through more punches in round 2 makes this pretty frustrating. I did get two 31's and a 30.X with these strats, but I've yet to get it with three perfect rounds. Really want to see if this can save time without the TAS slide!
Good day!
Could you please consider adding me as a regular moderator for Hollywood Squares (NES)?: https://www.speedrun.com/hollywood_squares_nes
The only mod for that board was last online 11 months ago, on Jan 25.
I submitted a (then-WR) run 27 days ago, on Dec 1.
I attempted to contact the mod via social media 4 days ago, on Dec 24: https://twitter.com/Bokonon_Lives/status/1342169340561469441
It is a small board, but I am aware of 4 other people who recently completed speedruns for this game, including 2 that beat my own time and claimed WR. (I have no knowledge of whether or not they submitted to the board, but I suspect at least the new WR would have been uploaded.)
Thank you very much for your time and consideration, and have a great day.
-Boko
Thank you junkyard dave! I think we all understand that a lot of work goes into verifying runs and modding a board, and we kind of came at you out of nowhere with a ton of submissions, so no worries! Thanks for the communication and transparency.
Thanks for making it an open question! I'm fine with either option, and I don't have any strong preference.
Reset rule sounds good to me. FYI it seems like after beating the game, the difficulty automatically increases by one, so you have to either reset or manually bring it back down to 2 again. Reset is a simple and fair solution.