Hey all, I'm happy to say that ZeroRanger now has an official spot on speedrun.com! I'm wondering what your thoughts are on the rules.
For White Vanilla, you technically get an ending if you fail the simulation on the last boss, and you do receive the achievement for completing the simulation in under 15 minutes (assuming you did it in under 15 minutes). So I'm wondering if anyone else feels like you should have to beat the final boss, or if for any% you can just lose to it, or if you're playing legit White Vanilla, you could beat the Orb Spewer and allow the simulation to end.
Should we have a separate category for beating the final boss and just completing the simulation?
And on top of that, should we separate White Vanilla from Light Mode since the cutscenes are different, or should we just run whichever is faster?
Similarly for Green Orange, should we run the post game version, or the main game version that includes the save deleting portion at the end? Or maybe should these be different categories all together?
I'm all ears if anyone ends up seeing this.
My personal opinion is that White Vanilla and Light mode are similar enough in length that there isn't much reason to make them different categories, and I'd like to make beating the final boss a requirement for a successful run.
And for Green Orange, I think that there should be two separate categories, one with the save deleting part at the end going through the game as intended, and another going through the post-game rendition with Great Oppressor.
Can we use built-in turbo on Nintendo Switch? Can we use Turbo code on Saturn? Or do we need to mash the fire button?