Commenti
FranceBenzine4 years ago

Hi everyone ! With my mate Alink, we're training to beat our time but also an event we might participate in (runs aren't locked yet) so we had some questions to ask you guys.

  1. We have some trouble getting past the 2-1 truck fast, we always have to stop a bit before continuing. In the WR, Sheva doesn’t stop and I believe she's at the spot where she passes the truck quicker than us. Here’s what we do in our runs, what are we doing wrong ?

  2. I just wanted to be sure about the 2-3 troll fight, is the one cycle rng like I heard before or not ? But also, what impact does changing the fps lock have ? What are the important things to know for this fight ? From what I’ve read on this forum in an other thread, Chris must be pretty much on the right spot when the main plaga shows up to miss the least shots possible. I think, as Chris, I have to prioritize being on the right spot for the main plaga rather than hitting the small ones before changing phases, is that correct ? Do we have to explode the red barrel to the right ? I think we got one cycle before without it. Here’s our fight

  3. In the WR, the guy bringing down the cage from the crane in 6-1 is killed from under it, after the cp reset and before pushing the obstacle : We tried it and never managed to kill him, where do you shoot ? Also, is it better than killing him from the high position from where sheva uses her bow for the button ? It seems to me that the WR strat is way more risky as you have less time to kill the dude and you only know you missed when it's too late, losing minutes. As opposed to killing him from the high point where you have all the time during which chris walks to the cp to shoot him and you know you had him because you see it.

  4. We are struggling to find a solid setup for the final fights against Wesker. For the first part, what we try to do is shooting him to make him dodge and then rocket the floor near him so he dashes to us (like in 5-3) and then shoot him when he does his spinning kick. Here’s what it looks like in an older PB (apparently shooting him at the beginning isn’t even needed) . The problem is that this strat seem really unreliable as Wesker tends to do whatever he wants, is there a better setup ? Once Wesker starts to wander around, what is better to do ? We try to make him dash again, as it seems to be the important part of the before mentioned strat, to shoot him again when he finishes. We failed in our current PB but we see that backup dash strat For the second part, I can’t get Chris to climb on the rock where Wesker is, I tried to go forward but it makes me jump to the next part, I tried turning around and then go forward but then again, it makes me jump to the next part. Is there a timing before turning around ? Does Chris always have the same position when falling down ? I’m sure I just did it wrong when I tried but I can’t figure out where. Once Chris is on the rock with Wesker, I understood that the strat is simply to make Wesker do his sweeping animation so Sheva can rocket him but that also seem unreliable as we often have to shoot him multiple times before the fight finally ends. Do we have to shoot him directly ? Or is it a spot near / behind him, to hit his weak spot in the back ? Here’s the fight in our current PB

  5. Final question, is there an easy way to train parts of a run ? like reloading a specific checkpoint even if we triggered a new one after. This would be typically useful to train Wesker as the fight is at the end of a chapter that is not very entertaining to go through. And the last Wesker fight is impossible to retry if you hit him and finish the game. So is there a trainer or something similar ?

Sorry this is quite long to read but we had those questions in mind for quite some time, thanks to anyone who will find the time to read and answer all of this !

Info su Benzine
Iscritto
10 years ago
Online
14 days ago
Runs
40
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