Discussioni
Utah, USABen_eXceL23 days ago

It would be nice if YouTube Shorts automatically embedded, like normal YouTube links currently do. Right click on almost any video and select "Copy embed code" to see how it can be done. For speedrun moderation this gives the added benefit of moving frame-by-frame in a video, making retiming a lot easier for games without an in-game timer.

Oxknifer, grnts, e YUMmy_Bacon5 ti piace questo
Utah, USABen_eXceL27 days ago

When entering the game starting by selecting difficulty it uses the previous game even if no moves have been taken. See this video I made for an example. I think hard resets should be required to stop players potentially knowing the solution beforehand. Perhaps there are other games that do something similar but I haven't looked too closely yet.

SorcierWhite piace questo
Utah, USABen_eXceL4 months ago

I modded the game to add a speedrun timer: https://scratch.mit.edu/projects/953265900/

I think we could use that to set up IL leaderboards for each of the 40 levels.

TheGrindingIce piace questo
Utah, USABen_eXceL5 months ago

There's categories for the different difficulties, but the only difference I see is the amount of health points and the presence of checkpoints. It doesn't seem like a fast run on Easy would be much different from a fast run on Hard, so it seems like more of a variable than a category. In addition, there's an "Expert" category that doesn't appear to exist, unless I'm missing something.

DANY10TNT piace questo
Utah, USABen_eXceL1 year ago

The Any% rules state: "Opening Vendor boxes with the mouse (cursor) is NOT allowed". Playing on keyboard, however, I don't see another way to open these boxes, unless I missed something.

Utah, USABen_eXceL3 years ago

I've noticed that the Glitchless category hasn't really taken off as a competitive category. Obviously there is a barrier to entry to getting the doubleclick script or new mouse setup working, but there's also a weird overlap between Restricted and Glitchless (all Restricted runs are technically also Glitchless runs).

One way I've been thinking we could address this is adding the current Glitchless ruleset as an input method (something like "Doubleclick Mouse"), and then have input method be sub-category. Then the main categories would be no glitches and glitched, and we'd have sub-categories for difficulty and input method.

I don't think this would change the current meta and everybody would be pretty much on the same page (which was pretty much our goal when creating the Restricted category).

Utah, USABen_eXceL3 years ago

I've started the process of moving from an IL default leaderboard to a Full-game leaderboard since I think that works best for dealing with variables. Since speedrun.com doesn't have the option of moving IL runs to Full-game, I'll have to copy each run individually and leave a note of when it was originally submitted. To be clear, this does not mean the rules or leaderboards themselves are changing, just how they're presented.

However, I am getting rid of the "all experiments" category for lack of interest in such a challenging category. I could still re-add it if anyone is interested in actually doing it. These were the original rules: [quote] Starting from a new game file, complete the experiments and tasks in any order.

  • In the "Postcards" Demo Room, pull the VR Alarm to activate the balloon drop.
  • Complete the "Slingshot" game and get the "Congratulations!" message.
  • Defeat Wave 8 of "Longbow".
  • Defeat Xortex Core in "Xortex 26XX".
  • Visit the "Secret Shop" experiment.
  • Go through the whole "Robot Repair" experiment.
  • In "Solar System", throw all the planets into the sun to get the Milky Way Easter Egg.
  • Visit the "Human Body Scan" experiment.

The player must end the run by activating the credits on the Xortex 26XX machine.

Timer starts when the player presses "Start". Timer stops when the "Valve" logo appears on the arcade machine.

The "Open Experiments" whiteboard should be shown to confirm that all experiments have been completed. [/quote]

As always, any suggestions for new categories/variables are welcome.

Utah, USABen_eXceL3 years ago

I've been playing the Android versions (there's a free and a paid version) and have noticed they have extra levels that aren't in the web version. For example, there's 18 levels in each world instead of just 12. The free version has 6 worlds, and the paid version has the first 3 worlds and 3 "hardcore" worlds (World 3 in the web version is actually the first "hardcore" world in mobile). In addition, there are six bonus worlds which can be unlocked with mushrooms (World 4 in the web version is actually Bonus World 6).

Do we want to support these extra levels in the leaderboards? The full-game category "All Levels Skipless" would still be the same if we mention that it is for all levels in the Flash version.

KilleDragon piace questo
Utah, USABen_eXceL3 years ago

Since the "Web" platform isn't very specific, I've created a variable called "Input method" to help differentiate mouse/touchscreen runs.

Utah, USABen_eXceL3 years ago

The only platform currently listed is PC, while other platforms were removed, apparently by accident.

I looked into it more and apparently the game has been ported everywhere. There's a list on Wikipedia: https://en.wikipedia.org/wiki/Angry_Birds_(video_game)

The platforms that could be added here include: iOS, Android, 3DS, PSP, X360, PC, WindowsPhone, Web, Mac, Roku, Wii, WiiU, etc. (though obviously iOS and Android are the most important.)

Utah, USABen_eXceL3 years ago

I'm seeing a lot of overlap with the "No Undos" and Any% categories. I tried messing with the Undo button and couldn't find much use for it as a semi-casual solitaire speedrunner, since it's not like some hint or skip button which can always save time. Is the Undo button a viable strategy for more competitive runs? If not then I think it'd probably be best to merge them.

Utah, USABen_eXceL3 years ago

Currently the record for "Any% - Easy, Mobile" is 4 seconds. While this is impressive, it's different from the other runs in that category in that it's apparently a mouse attached to an Android device, instead of a touchscreen. This puts it on the same ground as the runs in the "Web" sub-category. To keep all the runs consistent, I think the sub-categories should be input-based, i.e. Web/Mobile should be changed to something like Mouse/Touchscreen.

Utah, USABen_eXceL3 years ago

It might be a good idea to ban skipping levels. Else the speedruns for this game would look like this.

Utah, USABen_eXceL4 years ago

Why is PC the only platform listed, and not Oculus and Vive? As far as I'm aware, there's no non-VR version of this game.

Pear piace questo
Utah, USABen_eXceL4 years ago

Currently the leaderboard is mostly PC runs, though there are quite a few Mobile runs. I count 54 iOS/Android out of the current 1005 runs. Apparently the game is more challenging on mobile, though I've only played the game on Android so I don't know for certain. What are your thoughts on splitting out the Touchscreen runs from the current leaderboard? Has this been considered before?

Utah, USABen_eXceL4 years ago

I just got "The Lab" approved as a game here: https://www.speedrun.com/the_lab

Was wondering if it belongs in this series. It's set in the Portal universe and has cameos from Portal characters, most notably GLaDOS, but also ATLAS and P-body. However, the gameplay isn't like the other Portal games (there are no portals that I'm aware of), and I'm not sure if it's canon (if that even matters).

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