Which rules ruined the game, might I ask?
I can see separating the consoles into new gen and old gen subcategories, because of the FPS affecting the way time is calculated. However, it is still possible to pull off really good times on 360/PS3, even with them being mixed. I will talk to the other mods, get their opinions, then message you a response @farias910
Time starts upon you running through the gate, then it's just an autoscroller
Not trying to start stuff, but please elaborate as to how it's skill based for a One Cycle?
- For getting Sheva past the truck, Chris needs to slow down a bit so Sheva is about 2 steps ahead. Then, on the jump over, Chris pushes Sheva forward and that gives just the right amount of space to squeeze by. I'm not sure if it works on Unlocked FPS however, so make sure Sheva is on 60, and make sure she is hugging the left wall as well.
- The One Cycle is RNG, but there are some things you can do to better your chances of getting it. Chris does need to be lined up before it so he misses as little shots as possible, and no, you don't shoot the explosive barrel when the big Plagas comes out, just focus on shooting it. Another thing that helps is letting him get close so there is less bullet travel time. As for changing FPS, I don't know why, but One Cycle has only been done on 30. I'm thinking it has something to do with how long he stays down compared to 60/Unlocked, but I'm not entirely sure.
- There's a big red bar just above him that Chris shoots, kind of hard to see, but if you go there and look up, you'll find it easily enough 4a) For the first Wesker, it isn't needed to have Sheva shoot, but if he pulls out his gun to shoot Chris, we want to pop him to prevent that, which is why we shoot. But, like in your video, you want to shoot that rocket to make him dash towards you, then have one or both player(s) get behind him so he does the flip kick. Really, it's all just a matter of positioning. And if you miss that first rocket, just run away and reposition yourself, then just go for the fast strat again. 4b) Personally, what I like to do is turn to the right a bit after skipping the cutscene, then turn around and run to the rock. It's a bit hard to get down, but it'll get easier with practice. What you could do is wait for the cutscene to end and then run up there, but that's kinda risky. Also, Sheva does need to hit him directly, on his left shoulder area. If it's an indirect, you'd have to hit the ground as the weak spot is passing that position directly
- Retrying checkpoints and going through it segmented is by far the best way to practice, but if you hit a checkpoint after the one you wanted to practice, just quit and I think save, then hit continue instead of chapter select. It'll take you back to the beginning of the chapter/last room a B door was triggered in, so you'll have to work your way back up, but it can be worth it. Also, the last Wesker fight can be practiced as long as you didn't receive a checkpoint upon killing him. If you didn't, just let him pull the helicopter down. If you did, however, you're going to have to work your way back up there
Currently there is not, and I highly doubt there will be unless someone figures out how and is willing to make it. Apologies
I mean, I really don't see what could be so different from PS4 to PS2 besides load times. Just do your normal route and it should be an easy one I'd think.
It is possible, just need good connection really. And there's really no need to apologize for anything. But GG on the 1:12 nonetheless
I don't remember the rule changing about disconnects? (4-2)
Edit: Nice attempt Dela, but invalid due to the DC
The mods have decided to move Lost in Nightmares and Desperate Escape under sub games, so if you want to submit to either of these two, you will need to navigate to sub games and choose the correct category. Furthermore, LiN and DE will be deleted from the IL section. Have a good day.