I would be very interested.
However attemps have been made before and the community is split on what is a glitch and what is not. I'm waiting to see if this thread gains traction. If not i'll probably impose some rules on what glitchless means.
Of course i am open to suggestions.
Ideas so far :
- Start the run after the loading screen : It's gonna be pretty hard to be precise as there is no clear cut between loaded and not loaded state. From what i can see (Microsoft MVR + SteamVR) it's a fade-out, so i'm sure we can find something better.
- Autosplitter : I have no idea how to make one, but if you know please tell. I guess we could ask MasterIndie too.
- In Game timer : It would become the new standard for timing. Seems like an overall good solution but we would have to wait until the dev wants to implement it.
- Screw it and we keep using "New Game" timing
Hello everyone.
So far the runs start on the press of the "new game" button. the interest of this is that it's pretty accurate, but the downside is that the loading time right after the press will not be equal for everyone.
We need to find a way to time it equally for everyone. Please propose and discuss your ideas here.
I was thinking about a new strategy i need to test. I think it's possible to do target mode fast enough so that you can unlock unlimited boosters and get a potential boost overall. then again i need to test it.
Or is that against the concept of the run ?