To play devil's advocate here however, how would this be fixed? Seeing as runners won't be able to leave the stream running during rest period (this goes against Twitch and many other streaming services' ToS) and playing this game to 100% in one sitting would be impossible; some form of compromise needs to take place to account for such. Whether it be to have mods check the start/end times of each stream to validate the timer has not be altered or to have an offline recording running at all times. Personally I'd go with the former as not everyone has multiple TB of redundant storage to have such a huge file lying around or the bandwidth to upload the whole thing. Though if you have any other suggestions, please feel free to speak up.
"emulator runs will be completely prohibited from being submitted to those boards." You may want to add that to the rules as I don't see it mentioned there. The only thing regarding emulators in the any% rules is the prohibition of save states.
Also I think the rules for 100pp MG looks kind of mis-leading due to the rules being merged with 100pp NMG (Still mentioning the usage of ePSXe with nothing saying you can't use it in the MG category.)
@Azureflame4 just gonna quote what I previously said in regards to your first bit:
"...as waterfall skip tends to wreck what the game is about in the first place (I'm sure someone here could explain this better than I can.) You go from "Recruit digimon as fast as possible and best Mt. Infinity" to "go through a bunch of menus; disregarding over 90% of the game's content and beating the game through pretty much arbitrary means.""
However I would agree with the idea of "fake recruitments are allowed, yet must be obtained legitimately somewhere in the run to validate it." It doesn't completely disallow the glitch, however it does limit it's usefulness in a way that makes DW1 still be DW1 and not menu simulator.
In regards to the category that no-one has yet to run though (All Medals), I think with more research into the matter this gitch could cover that also; whether or not it's by ticking boxes for tournaments/digivolutions/moves/ect or just straight-up giving you medals is currently unknown.
@veeshadow Yet would it matter as to how many times a player does S+Q? Every time you S+Q you sacrifice ~30 seconds to reset specific things (I.E RNG) that should allow for you to do the tasks ahead either quicker or more reliably than not doing it. So every time you S+Q, you waste more time. If doing it multiple times gives you a faster outcome, then so be it.
@Hdot12 iirc doesn't Bizhawk allow for TAS runs? Not sure how it displays it as I've never used the emulator yet I'd assume there would have to be a rule that states you have to show whatever part has the TAS info inside (just to show a runner isn't cheating.)
Personally I'd have to disagree with the exclusion of RNG manipulation as it would be extremely unhealthy for competition and moderating who is/isn't intentionally doing manips could be a bit of a pain. To expand on the health of the competition, all maniplerss runs would be is people grinding out the RNG they want which in turn makes the leaderboard more of a dice roll instead of something more skill-based (As you can guarantee people will eventually have to go for things such as a manipless first try MetalMamemon encounter just to stand a chance at getting this hypothetical WR.)
I would agree with that as at the end of the day "any%" just means "Beat the game as fast as possible without actual cheating." However you'd also have to consider the run-ability of said category as waterfall skip tends to wreck what the game is about in the first place (I'm sure someone here could explain this better than I can.) You go from "Recruit digimon as fast as possible and best Mt. Infinity" to "go through a bunch of menus; disregarding over 90% of the game's content and beating the game through pretty much arbitrary means."
So at the end of the day having more categories would basically mean less competition. Yet having unenjoyable categories reduces the competition even further. Imagine a new runner coming to the scene with their love for DW1 and seeing the game devolve to what is essentially 'menu simulator'. I doubt they'd want to do that as it sounds pretty boring.
I'd agree with KHeartz idea the most out of what's been said. However if that goes through.. What would happen to Piximon glitch (setting the current PP to the current day -1)? Before waterfall skip was found I was theorising a route in the background that used that as it's main exploit (can't pinpoint a time, yet the estimate was that it'd reach top 5 with 'decent' RNG) and with the discovery of day skip (sleeping on the hour of a digimon's waking time skips an entire day with no consequence) the run had some serious viability (probably not time-breaking, yet top 3 became very possible.)
So yeah. It's not a glitch that'd save a huge amount of time due to it's long set-up, yet it's also a glitch that has yet to be performed in a speedrun scenario. Yet if all PP has to be obtained legitimately, it'd also rule out that glitch. Do note that this glitch would be useless in 100pp as saving ends the effects of the glitch (which includes beating Machinedramon.)