Commenti
discussione: Ninja Golf
Connecticut, USAApolloSmug1 month ago

Hey All!

I wanted to bring up a discussion here on the board. It looks like the current top runs of this game utilize a save state system which normally wouldn't be accepted I think. Its cool that the way RNG could be set was figured out, but I believe a run that is started using a save state should potentially be more of a side category vs the main category of the game.

I want to maybe recommend creating a different category if we want to start from a specific seed, but the main category should just be normal starting the game fresh or if there is an attempt to set up RNG the timing should start once the first run goes, and the timer would continue to run from that point, so would include the first game start, then the RNG setup, then the second game start.

I know this isn't a very active board but let me know what everyone thinks

Connecticut, USAApolloSmug8 months ago

Hello! Thanks for creating the board. I wanted to call out something to see if people had thoughts on start time. It seems like most have been starting time on Character Select vs Difficulty Select for when the game starts. This will probably be even more important when it comes to Co-op runs as well.

Also I'm speaking specifically on behalf the NES runs/runners, unsure of how the other version works.

Connecticut, USAApolloSmug9 months ago

Hey All!

I wanted to send a message to talk about a recent development with this specific game and a new rom hack inspired from some other games/boards. There has been a Race Rom created by the user looking4giants, and it is being used as part of an event coming up (Big 20 #19). The changes included are as follows:

RNG is locked at the start to always be the first three houses in order

Continue count has been increased from 3 to 6

We would be looking to see if the community/board here would be interested at all in having this be added as a category or even a miscellaneous category, similar to what you see on the Friday the 13th NES board. Our expectations are that there will be at least 25 people (probably more) will complete a run using the race rom over the next 6 weeks, and many would be interested in submitting their time. Obviously the main run would still need to be on the original cart/rom, but we hope the race rom brings more people to the game and thus will also have an influx of the other categories having runs being submitted as well.

Feel free to let us know what the mods/runners/others here think.

Thanks!

ZendoiKaban, ZeroThe14th e 8 Altri ti piace questo
discussione: Cowboy Kid
Connecticut, USAApolloSmug1 year ago

Would also be super interested in a Coop category.

Connecticut, USAApolloSmug1 year ago

Yea I mean I don't feel strongly either way, but probably only need one set of no out of bounds categories in this instance. Whatever people wanna do though is fine and fun with me.

Connecticut, USAApolloSmug1 year ago

Hello,

 When verifying the most recent run I noticed that I think it is important to clarify a bit more on what the end frame of the run is. Currently timing is 

"Timing starts when “begin game” is selected and ends when the last move is made"

So for the start it would be maybe the frame the screen starts to blur and for the end it could be

When the hand disappears When the circle piece fills the spot or can be similar to the NES Spot run where its the frame the opponent's score goes to 00

I'm not entirely confident every run was timed the same and figure as time goes on it would be better to figure it out now and just make sure all the runs match

discussione: Pro Wrestling (NES)
Connecticut, USAApolloSmug2 years ago

Hey what's up? There isn't a Switch platform but we can probably add one quick now that its available on Switch. Thanks for pointing this out!

PastorCam piace questo
discussione: Hammerin' Harry
Connecticut, USAApolloSmug4 years ago

Hey Joe! So for hard mode it is just the second loop of the game. So unfortunately the only way to get it to start is to finish the game normally then like wait a minute or so for the credits to disappear and music to stop playing. From the IREM screen you then will be able to start up the game again and the second loop will begin. I don't think there is anything else that needs to be done, its just a waiting game

JoePulito piace questo
Connecticut, USAApolloSmug4 years ago

I don't feel strongly either way personally. We could just keep the board like this unless like a bunch of people want a change.

Connecticut, USAApolloSmug4 years ago

Hey All!

So TheStrahl submitted a run that is WR by making the board have less spots. It makes sense and that is how the Game Boy run does it too. I have a few questions regarding this though.

  1. Should there be like a separate category for a default board vs an edited board?

  2. Should the editing of the board be timed at all or no? Currently the settings changes don't get timed so this probably should apply to board editing too.

I accepted the run because its any%, just figured I'd throw these questions out there.

Connecticut, USAApolloSmug5 years ago

I have made two tutorials with one being the beginner route and the second showing the 3 tougher routes that skip items to save time. I go through the route and boss fight for each. The 3 advanced routes are time stamped in the video description. Let me know if anyone thinks something should be added or fixed.

Beginner:

Advanced:

TheMotherBrain86, spyriel, e xenkaroshi ti piace questo
discussione: Pro Wrestling (NES)
Connecticut, USAApolloSmug6 years ago

Sweet dude. Like I said, don't mind the questions, there just has been a lot of junk that people submit sometimes lately, and its better to be safe than sorry. Grats on the run!

discussione: Pro Wrestling (NES)
Connecticut, USAApolloSmug6 years ago

Hey Krendall,

 I tried sending a message on twitch as well as sending a Steam friend invite since, as you stated, your Twitter profile was busted. We just had a couple of questions before verifying the run. Didn't really wanna ask in the public forum here but I guess it doesn't really matter. 
 Your strat was pretty cool. The two things were, any idea how many attempts you had on it? Just a question cuz you made such a good improvement without really any streamed attempts of it. The other thing would be that I don't think anyone kicked out of a pin the whole time. What was your strat in making sure their health was low enough each time? These are just some standard questions that would be asked of a random run coming up. Let us know and we can get moving on verifying the run.
Connecticut, USAApolloSmug7 years ago

Hey All,

I was just wondering if anyone had an opinions on changing the rules about how runs are timed. Right now it says start on character control, but Floatious found a bit ago that character control actually occurs a few frames before the map/king kong shows up on screen. This occurs during darkness so there isn't really a visual cue other than just backing the video up a few frames.

It might be easier to time runs using the visual cue of the black screen appearing right when start is pressed, especially since milliseconds are so important near the top. Then runs would end on the frame you leave the boss room as it is already.

This would involve going back and retiming everyones runs which I would not mind doing. Just something I kind of thought about since I want to be as accurate as possible. Feel free to offer some other suggestion

baldnate, MeatBaller, e spyriel ti piace questo
discussione: The Site
Connecticut, USAApolloSmug7 years ago

That would be amazing. I hate it personally when I'm in a chat and see people talking about a WR run and I had no clue. Would be a great feature to add. I try to follow as much as I can, but sometimes you miss out on some things from your favorite runners.

It could also be a good way to check out games you never would have seen otherwise. "Apollo just ran (game name), I've never heard of that one before. Let me check out the board."

sabefx e twin0mega ti piace questo
Info su ApolloSmug
Iscritto
8 years ago
Online
4 days ago
Runs
129
Giochi corso
King Kong 2: Ikari no Megaton Punch
King Kong 2: Ikari no Megaton Punch
Ultima corsa 5 years ago
14
Runs
Super Pitfall
Super Pitfall
Ultima corsa 10 months ago
7
Runs
Pro Wrestling (NES)
Pro Wrestling (NES)
Ultima corsa 4 years ago
6
Runs
Rugrats: Adventures in Gameland
Rugrats: Adventures in Gameland
Ultima corsa 5 months ago
6
Runs
Pizza Pop!
Pizza Pop!
Ultima corsa 6 years ago
5
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Renegade (NES)
Renegade (NES)
Ultima corsa 4 years ago
4
Runs
Karnov
Karnov
Ultima corsa 3 years ago
4
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Yume Penguin Monogatari
Yume Penguin Monogatari
Ultima corsa 8 years ago
4
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Giochi seguiti
Rugrats: Adventures in Gameland
Rugrats: Adventures in Gameland
Ultima visita 21 days ago
8
visite
Pieces
Pieces
Ultima visita 10 months ago
1
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Tetris (NES)
Tetris (NES)
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5
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A Nightmare on Elm Street
A Nightmare on Elm Street
Ultima visita 8 months ago
11
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Tiny Toon Adventures 2: Trouble in Wackyland
135
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King Kong 2: Ikari no Megaton Punch
King Kong 2: Ikari no Megaton Punch
Ultima visita 18 days ago
772
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Pizza Pop!
Pizza Pop!
Ultima visita 18 days ago
91
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Karnov
Karnov
Ultima visita 2 months ago
262
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King Kong 2: Ikari no Megaton Punch
King Kong 2: Ikari no Megaton Punch
Ultima azione 2 months ago
60
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Spot: The Video Game
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Ultima azione 11 days ago
44
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Pro Wrestling (NES)
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Ultima azione 1 year ago
26
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Cowboy Kid
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Ultima azione 11 days ago
19
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Nekketsu! Street Basket: Ganbare Dunk Heroes
18
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Hammerin' Harry
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Ultima azione 1 month ago
15
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Super Pitfall
Super Pitfall
Ultima azione 2 months ago
13
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