Commenti
discussione: Contra
Indiana, USAAngrylanks6 years ago

Generally hacks get there own boards I feel. If anything that's the route that should be taken I think. I'm not sure how to create a new board for a game though honestly. I assume there is a submission process of sorts.

baldnate piace questo
discussione: Contra
Indiana, USAAngrylanks6 years ago

If anything we could probably make a separate board for romhacks. Or maybe we could add them to the Contra extension board. I'll talk to some others about it and see what they think.

baldnate piace questo
discussione: Tetris (NES)
Indiana, USAAngrylanks6 years ago

Definitely need video proof for submissions for any game on speedrun.com.

Sconosciuto
Indiana, USAAngrylanks6 years ago

Save stating has always been a big no when doing attempts. Even from the start of a game. It can effect a game far more than people may realize. Not saying people have this intent when doing so, and unfortunately it seems this isn't common knowledge. Something that bothers me about speedrun in general is that you can't find these rules. And Nate hadn't made an accusation at all. A bit unfair to accuse him of such.

PastorCam, Toad22484 e 2 Altri ti piace questo
discussione: Super Mario Bros. 2
Indiana, USAAngrylanks7 years ago

All of these changes seem completely reasonable to me.

discussione: Super Mario Bros. 2
Indiana, USAAngrylanks7 years ago

I don't have a recording with inputs, but,all I do is press left and A with in the small frame window. It's almost like a rhythm for me to do now. I always aim for a specific spot on the wall to do it. I press left and A at basically the exact same moment. Of course this applies to the right side as well. I just have better luck going left.

discussione: Contra
Indiana, USAAngrylanks7 years ago

Okay so as of now Myself, Zmick, Jeremy, Rott, Aiqiyou, and Anthole would all do runs without game over abuse. That is certainly the majority of whom has spoken on the matter. Barnowl seems to be in line with the thought of removing the solitary run, and I'm not sure if Remz thinks one is more legitimate than the other. Let me know if I'm wrong in anyway about this.

ZmicK_TricK piace questo
discussione: Contra
Indiana, USAAngrylanks7 years ago

Well let me put it this way. If you were to do a co-op run which strats would you go for? A filter would still leave the board combined with mixed strats. I see lots of talk of separate board from people but which category would feel better to you guys if you ran the category. How many people are considering doing co-op runs?

discussione: Contra
Indiana, USAAngrylanks7 years ago

I have one last line of thought I’d like to get out. What would be the actual purpose of separating the boards? As it stands now there is a solitary run that uses game over abuse. Every other run on the board uses full co-op play through. If we made a separate board would there suddenly be a surge in submissions for it when there seemingly isn’t interest in running the game this way? I worry that it would just be a category sitting in the board with a solitary run on it.

discussione: Contra
Indiana, USAAngrylanks7 years ago

Oh but there is more potential for lag as well with having both players, but you can make efforts to reduce that. Just another reason it could be tricky to sort out which is truly faster as a whole.

discussione: Contra
Indiana, USAAngrylanks7 years ago

I'm not sure if it is technically faster or not. TMR and I actually have a 9:51 now without it, but there would have to be a lot testing to see which is truly faster. The problem is that there are many global timer possibilities based on pace with energy zone and the hangar stages.If it were faster or slower I could wager that the difference would be quite minimal in fact. Taking a death from one player stops the screen from scrolling, and therefore loses time in that regard.

So not sure the best way to show which would be more efficient in the end. I just find a death less interesting than getting through the stage together, and it feels like a cheap way to complete the trickier stages in terms of co-op movement.

discussione: Contra
Indiana, USAAngrylanks7 years ago

Let’s keep the discussion in this thread to the topic at hand please.

discussione: Contra
Indiana, USAAngrylanks7 years ago

There are discrepancies in certaIn bosses hit points so that is a big reason for there being separate categories. It technically isn’t exactly the same.

discussione: Contra
Indiana, USAAngrylanks7 years ago

I have some strong opinions about what should and shouldn't be considered a co-op run in games. From early on when I watched an old co-op wr run on sda I was very disenfranchised with the run I saw there. It involved getting a game over for the second player and therefore only having player one complete a stage and then having the second player jump back in by borrowing lives for boss fights.

Having said this there have been some other games where I've noticed this same tactic being implored lately. I want to set an example with the Contra leader board, but I would like input from the community on this matter before any moderating decisions are made. i would like to push for any submissions in Contra co-op to require no game over abuse. So a character dying is acceptable, but if you fully game over then you should have to reset. I would prefer to see submissions where both players are cooperatively completing every aspect of the game as the name sake implies.

Which leads to another issue. The Dk28 and Mr. K 9:54 second place time on the leader board uses these types of game over strategies. As much as I would like to showcase this run for the sake of the history, I think it also promotes this style of game play. So perhaps it's best to remove it from the board.

Please let me know what your thoughts on this matter are so we can work together at defining what is a legitimate run for this category. Thank you.

Toad22484, Twintail_Nami e 2 Altri ti piace questo
discussione: Contra
Indiana, USAAngrylanks7 years ago

https://www.speedrun.com/contra_arcade

Not sure of the logistics on what's accepted for submissions on that board, but I'm sure others in that game community can help you out.

discussione: Contra
Indiana, USAAngrylanks7 years ago

This is the Arcade version. So it's not the same game at all. I believe this has it's own leader board .Lemme check.

discussione: Contra
Indiana, USAAngrylanks7 years ago

I assume it would most likely need a separate board unless it plays exactly like the nes Contra.What is the Xbox live version of this game like?

WolfMerrik piace questo
discussione: The Little Mermaid
Indiana, USAAngrylanks7 years ago

Yeah low% is just least amount of items required, so in this case that would mean no powerups. Oof that would be tedious.

discussione: The Little Mermaid
Indiana, USAAngrylanks7 years ago

A lot of those throws are just really difficult to perform is all. and there is still so much time on the table from getting a better pattern set with execution, but I wouldn't say the game couldn't go in that direction.

discussione: Super C
Indiana, USAAngrylanks7 years ago

Sorry for the delay. I don't lurk on the SuperC page as much

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