Found a few new skips recently, figured I would gather them here and explain them along with the one I found on 4-2 a while back;
4-2 (Rocky Peaks 2);
Idea behind the skip is to touch the first cloud platform for a single frame then fall off, this gives rayman the properties of the cloud (rising if its rising, falling if its falling) and puts rayman in a weird state. Then you want to float to the ledge shown in the video (While the platform is rising, if you unload the platform while it's falling you'll sink instead) and you'll automatically rise up. Make sure not to jump off of flat ground as this loses the rising property, you have to float from the platform/ledges (jumping from a ledge is fine, only jumping off of flat ground loses the property).
There are a few setups to get this, my personal preference is to hang off of the first ledge and time a Right into immediate A button tap.
SkeletKasket has a jump from spawning in setup that also works (I'm not sure if its easier or harder, I know I suck at it though.)
4-3 (Rocky Peaks 3);
You want to grab the initial edge in all of the spikes in the video below (at the bottom of the area just below the first moving spiked rock), and then look left. Once you take damage again this should knock you down to holding a lower platform, simply look right and then drop down, you can fall the rest of the way without inputting anything safely and then pick up the heart right at the bottom.
6-1 (Fiery Depths 1);
When you get to the first bat hanging loop, ride it to the top, jump into the spikes and then position rayman into the small gap shown in the video below. You then want to die, and you'll respawn at the checkpoint on the other side of this wall. Ideally you want to enter this level with 2 health, one to take the initial hit then die on the second, if you have more though you can take damage on the first two flamethrowers and then the swinging ball in this level on the way to this point.
6-3 (Fiery Depths 3);
After the first swinging ball and the drop, simply helicopter into the gap in the wall shown in the video. This trick now means you need to enter this stage with at least 3 health, ideally 4+. This is the biggest of the new skips found, and thankfully the easiest.
So YH10S has (relatively) exploded since the (now 3 year old) decision to add milliseconds to the entire leaderboard. We're over 50 runners, and I personally think the leaderboard is looking a little messy because of it. We have some times without milliseconds, most with, but most submitted times just get the milliseconds submitted from the livesplit timer, they aren't correctly retimes from VODs that I'm aware of (because it's a lot of work for us verifiers, and personally I'm not too fussed if the milliseconds aren't accurate for a 50th place 4 minute run, where they aren't tying anyone to the second.
So I'd like to see if anyone objects to us changing the millisecond timing to either the top X runs (top 5 or top 10 seems nice), or any sub X time runs (sub 3 being the obvious choice). This would neaten up the presentation of the leaderboard, not require unnecessarily accurate timing lower down the leaderboards but still allow for unties towards the top, and remove a lot of potential work on us moderators having to frame count every VOD going forward.
If the community consensus is that milliseconds should be shown and correct for every run on the board I'm still willing to do that, and correct all the times, but would like to avoid that much work if it isn't necessary ;)
Playlist of episodes: https://www.youtube.com/playlist?list=PL5Aq6gT_7F2CzaD-OgxiI1MmAOIKJMpA8
Just finished episode 3, curious to see what people think of this. Please let me know any feedback~
Just a thread to dump relevant or useful info (feel free to add anything, even if it isn't relevant to speedruns, there's little collected info on this game)
Japanese Pokedex Guide (original source of the "Lati@s twins requiring 100 pokemon registered to appear" theory). goo.gl/c7Nzmu
Basic tutorial for main categories:
Pokemon tracker for Complete Pokedex Runs https://pco.bobchao87.com/#/app/main "Import Pokemon" file for the tracker, set up for the 201 Pokemon https://drive.google.com/open?id=1D6KXB5fuaJtJLma_hc0uw3J1CBjqaQIz
We (the mods of You Have 10 Seconds) have recently had a few run submissions by a new runner calling himself IrreversibleNinja. The recordings were very choppy, had no sound, and were pretty high up the leaderboards for a first run. We rejected the run(s) for these reasons and explained those reasons to him. Since then he posted this thread http://www.speedrun.com/yh10s1/thread/umxyj (where he's since deleted his posts, but they were multiple rambling posts about how he spent ages getting those runs and we're idiots for not verifying them) The important part of that thread is the runner from another game informing us that he had spliced a run in that game too. We then got this thread http://www.speedrun.com/yh10s1/thread/994x1 Which is an embarrasing attempt to save face, and to "not tell anyone else about the cheated runs ... keep it a secret".
So yeah, this is a heads up to anyone that gets submissions from this idiot.
Just noticed that the any% leaderboard has 2 runs by skater (his first place one and a 18:50 one not accredited to his account). Thought I'd mention it in case no one else has seen it.
Could someone clarify what the ISO loaders bit in the rules means? As a guess it sounds like running the ISO on a softmodded wii, but I'm not sure (plus that seems like an odd ban when emulated runs are allowed).