Commenti
discussione: Doom (GBA)
Michigan, USAAlexo5 years ago

I've updated the board to split emulation and real hardware (Cartridge). Emulation has proven to have a significant time advantage over real hardware (Faster end screens before levels), and has been separated for this reason.

God% and Infinity have been arranged into a Misc. tab.

In the event an accurate emulator is found, it will be allowed to be compiled with the Cartridge times. Until then, this will be the way the game is divided.

I'm debating adding IL's, which would also be split between Emulation and Real Hardware.

Dakendude e Electra13x7777 ti piace questo
discussione: SoulCalibur
Michigan, USAAlexo5 years ago

You can, but they are not shown by default. You can see emulation runs by using the filter option just above the board you would like to see them on.

LaserPH e Slevanas ti piace questo
discussione: Doom II (XBLA/PS3)
Michigan, USAAlexo6 years ago

Taken some time to update the IL board for easier viewing. You can now see all of the top times for every difficulty! https://i.gyazo.com/4097047dfae6ad01f0f21d30f158f77b.png

OG Xbox was split from the 360/PS3/Xbox One versions for IL runs, considering the boost at spawn, and the fact that Underhalls can be finished much faster with the secret exit to the OG Xbox exclusive level. It was becoming more clear over time this would be the case eventually, as lowest times were easier to achieve with the boost at spawn.

Stocked entry remains, all of the difficulties can be found in each Individual Level as a subcategory.

CO-OP for full game runs was added.

If I missed any times, or a run wasn't transferred over, please let me know in the discord! I tried to include all the obsolete times also.

discussione: Doom (XBLA/PS3)
Michigan, USAAlexo6 years ago

Taken some time to update the IL board for easier viewing. You can now see all of the top times for every difficulty! https://i.gyazo.com/12315f51c974cc490e53fb2726e29143.png

OG Xbox was split from the 360/PS3/Xbox One versions for IL runs, considering the boost at spawn, and the fact that E1M1 Can be finished in... 5 SECONDS?! It was becoming more clear over time this would be the case eventually, as lowest times were easier to achieve with the boost at spawn.

15,000 mode was removed, but could return in the future if more people decide to give it a shot.

Stocked entry remains, all of the difficulties can be found in each Individual level as a subcategory.

If I missed any times, or a run wasn't transferred over, please let me know in the discord! I had to transfer over 150 runs, and tried to include all the obsoleted times also.

discussione: Ultimate Doom
Michigan, USAAlexo6 years ago

Hurt Me Plenty times are not tracked for Doom speedrunning in most versions. The lowest difficulty, 4th difficulty, and Nightmare are the only ones tracked. PC includes No monsters (NoMo), which is exactly what it sounds like.

The Xbox board does in fact support individual level records, and actually runs slower then the PC version, which is why it is separated.

Hangar times for xbox can be found here: https://www.speedrun.com/doom_xbox/E1M1_Hangar

For individual levels, the categories tracked are; Im to young to die (ITYTD) Ultra-Violence (UV) Nightmare (NM) UV Max (All enemies killed and secrets) NM Max (All enemies killed and secrets)

Good luck on the runs Seemsgood

discussione: Doom II (XBLA/PS3)
Michigan, USAAlexo6 years ago

Due to no SR50 possible, No custom control mapping, or aim acceleration available, the Xbox 360/PS3 version of Doom II has been given its own individual board.

The 360/PS3 versions are far less superior to run for the 'Lowest' time compared to PC, but It's a quirky version of its own! Also included is a custom episode, 'No Rest for the Living', which is also hosted on this board.

Good luck runners!

discussione: Ultimate Doom
Michigan, USAAlexo6 years ago

4shockblast, the king of the horse shoe!

I'm already 700 attempts into E1M1 again.. lol

discussione: Doom (GBA)
Michigan, USAAlexo6 years ago

Something crazy has been figured out! If you play the game to level 23, the last level, and use the cheat code to advance one level... You go to the secret level in episode 1. Completing the secret level, will put you back at level 4, and you can play the entire game over again!

I'm dubbing this Category 'Infinity', as you could make the game go on forever! I've finished any% 5 times thus far, but would be down to try NM soon also with 5 times.

Right now the decision is where to place the category?

I would like to add it here, but the board is being filled up. If this happend, it would likely become a 5th tab on the top, and only allow for the current settings (Any%, Any% No oob, NM, NM No oob, God%) along with a number of attempts (5 times, 10 times, 20 times). If anyone attempted a specific ammount (3 times, 50 times, 100 times) It could be added later.

Example of how this would look https://i.gyazo.com/95781ab908cf0be7ab64e74a914ad9a0.png

I could add it to Console Doom Category Extensions, but I'm not entirely sure its possible on other ports as of now... so it wouldn't make sense to keep it on a board that bridge's so many different versions.

Or we just create a new board specifically for it. This could take more time, but would clear space on the previously mentioned boards.

I really like some input on this from some peeps, either here or in the discord. If everyone is cool with it, I will likely add a 5th tab here in a week or so... Ciao :)

Rules: Complete the Initial 23 levels of the game. In the final Level, DIS, acquire the yellow key, and open the yellow door. When the Final Objective (Yellow Door) is finished, input the 'Warp 1 level' Code. A, B, A, A, B, B, B, A Play the game over (Certain amount) Times using these rules with DIS every time. On the final play through, Exit Dis the traditional way. Level Warp is only allowed when the yellow door on DIS (Level 23) has begun to open. No other codes are allowed.

discussione: Doom (GBA)
Michigan, USAAlexo6 years ago

With much request, the 'Any% No OOB' category has been extended across the board. All of the runs without OOB, have been arranged into the proper spots.

Out of Bounds in any level is banned

Hope this will be more inviting to future players. :)

Update: Nightmare No OOB will be added also.

discussione: Doom (SNES)
Michigan, USAAlexo6 years ago

Ask, and you shall receive.

discussione: Speedrunning
Michigan, USAAlexo6 years ago

Doom GBA! https://www.speedrun.com/Doom_GBA#Episodes_1-3

Within the last year the game has become all glitches and frame perfect exploits. It took me 3,000 resets to even get below 11 minutes RTA for the full game... I'd hope to one day see more people run it, but its a lot of stuff to learn. I'm still working on a full game tutorial for it all, but the general tricks and glitches are all covered in the guides section already.

It controls like a champion compared to nearly all console ports, its easy to pick up, but very difficult to master. Would love to have someone to race against :(

Michigan, USAAlexo6 years ago

Found a discrepancy that I've discussed with a few other runners.

There is a way to set up some quicker menu times right from the beginning of the run in all games.

When you pause and unpause, the highlighted text stays the same highlight.

If you quit game in a level, quit game will be highlighted by default. This works for exit level also.

If you exit a level, then quit inside a home world, your next run will start with exit level highlighted in the menu everytime. This is likely because "Exit level" isn't an option in the home worlds, but keeps highlighted by design...

It can happen to anyone ending a bad attempt, but I felt it should be brought up for mods and community to discuss its legality in a run?

More of a feature then anything really, and it saves maybe a second over all, so not really sure its a big deal?

discussione: Doom (32X)
Michigan, USAAlexo6 years ago

I would be down to add them if we can reach a consensus on when timing would begin? I figure we could time loads for each, and go from the first frame of possible movement to ending display. Would have to discuss with some others before adding it here, but there is a board of sorts here already

https://www.speedrun.com/console_doom_ce/individual_levels

discussione: Ultimate Doom
Michigan, USAAlexo6 years ago

Macro's are not allowed.

The rules specify auto SR50 (or any source ports that support it) are not allowed.

Setting keys to preform more then 1 function, is banned.

Dwaze piace questo
discussione: Ultimate Doom
Michigan, USAAlexo6 years ago
  1. Easier levels to check out for UV:

E1M1, E1M2, E1M7, E2M1, E2M2, E3M1, E3M2, E3M3 Some source ports have 0.00 timers for specific times, but the board will still only count the single digit.

  1. The SR50 jump is really just about practice, I would recommend giving no monsters a try before attempting to accomplish it in a UV/ nightmare IL. Thats honestly some advance stuff to pull off just starting out, but no shame in practicing it :)

Chocolate doom is fine, personally I use Crispy Doom, which strives to be classic to vanilla as possible on modern PC's.

  1. I am a scrub with demo's, I just capture every attempt directly from the window... so I will have to leave this one to someone else, sorry :(

Good luck on the runs!

SmellySquirrel piace questo
discussione: Doom (GBA)
Michigan, USAAlexo6 years ago

I finally did it! 10 Minutes for full game! I hope someday others will take up their own attempts, but this one will stand for quite a while now. :)

I just wanted to let you guys know I have a full game tutorial in the works for the Any%, and possibly a nightmare tutorial further in the future.. but I'm letting the game sit for the next few months in terms of PB's.

The 10 took every bit of sanity i had, and its time to rest until 2019 probably.

https://www.reddit.com/r/speedrun/comments/9odzdd/wr_doom_gba_in_1037_the_first_sub_11_in_the_ports/

discussione: Doom (XBLA/PS3)
Michigan, USAAlexo6 years ago

Run times are started from the initial click on episode select, and end on the first frame melt in E_M8.

All RTA :)

Casssss piace questo
discussione: Marvel's Spider-Man
Michigan, USAAlexo6 years ago

Real Spidey%- Highest difficulty, no fast travels.

3Hairs%- 100% suit for NG+

NG+ Real Spidey%- Highest Difficulty, no fast travels. New Game Plus

I really like the idea of pigeon%, and other collection categories. I'm curious as to what true 100% will be marked as here, unlocking the platinum trophy I would assume?

Do you unlock the trophy without a level 3 ranking in every challenge mode, or simply by completion of all the challenges??

discussione: Doom (GBA)
Michigan, USAAlexo6 years ago

https://i.gyazo.com/c4e8c76e0e16118f8c9ff4536c4ee270.png

The absolute lowest time currently obtainable is 11:08.

However, as the game has become more complex and broken, there are frame perfect tricks that could greatly lower the time. Looking at all possible walls to make game lag less. 16 different rocket jumps. 9 ghost wall tricks (Frame perfect??).

If all executed, and timed correctly, with first try every trick... it could see a run in sub 11 time.

E1M5 Rocket 1 Ghost Wall 1

Finding another way into the exit from behind would be a holy grail. For now, you have to ghost wall into the blue key door room. level can be finished in less then 42 seconds at lowest.

E1M6 Rocket 2 This level is a pain with shot gunners. Don't get flustered by them. the rocket on this level is a one and done, if you fail.. the next level set up isn't possible for sub 11.

Keep area you are going to towards opposite side of screen you are going towards. 'I go left, so keep level area in right side of view'. Turning left and right helps while passing 'Sectors' of levels.

E1M7 Rocket 3 Ghost Wall 2 & 3 This trick is a nightmare, I had gotten the ghost wall near the switch before in the 3DO and atari Jaguar Versions, but this was the first time it ever happened on GBA.

You drop into another plane by keeping the plane you want to land in over your ammo and armor counter. turn left and right before hitting the invisible barriers.

Usually the fastest possible way is to get into the room with the zombie men near the exit, which will be needed for sub 11.

E1M8 Boss Skip Rocket 4 Ghost Wall 4 This trick I thought would never work in a run. You need to turn and shoot. hold strafe and backwards walk at the same time. you only go through both walls sometimes. This is a run killer.

E2M2 Rocket 5 Pretty standard route since conception. Rocketing out from where the blue armor is saves just under 10 second, but can possibly fail with an unwanted double wall jump. AKA, run killer.

E2M3 Rocket 6 This level can be a run killer if you fail to get more then 75 health by the time you rocket jump.

E2M4 Rocket 7 Ghost wall 5 THIS IS THE EASIEST GHOST WALL TO PRACTICE. Right at the beginning, you rocket and head for the ghost wall to the left side of the level. 26 seconds is the lowest time for any% for now, with first try on the ghost wall.

E2M6 Rocket 8 You can rocket in the tunnel or by the berserk power up. Recommend 60 health or more for set up in E2M8

E2M7 Rocket 9 Get invulnerability. Grab 100 health.

E2M8 Rocket 10 Grab Armor and Health, Rocket

E3M1 Rocket 11 Ghost Wall 6 Get to the corner in the 3rd room. A double ghost wall into the exit room is possible, for a 6 second time.

E3M3 Rocket 12 Ghost Wall 7 This was the first ghost wall level discovered.

E3M4 Rocket 13 Ghost Wall 8

The key here is to not stay on the lava sector, and end up dead after the rocket. Chain gun or shot gun come in handy for ghost walls.

E3M7 Rocket 14, 15, 16 Ghost Wall 9

The Hardest trick in the game. Having just over 196 health and 196 armor make it possible to triple rocket jump. This trick ruined 4 different 11 pace runs, before I was finally able to get enough luck to pull it off for the sub 12.

I'll get more in depth with the route at another time, but all of these tricks would require first try to get below 11... so its going to be an insane play when it happens!

discussione: Doom (GBA)
Michigan, USAAlexo6 years ago

Thank you Electra! I still stream my attempts for any further verification, soon to be using a GBA player for runs, practicing to submit for the next AGDQ. I can nearly match PB times so far on GBA hardware :)

Besides Co-op Any% or Co-op NightMare, there isn't much else I could figure adding. I started keeping track of IL's over on Console Doom Category Extensions, but perhaps they could be added here in the near future also.

The lowest possible Any% is 11:4X now, so I'll be grinding to reach below 11 before I put the game away again. :)

Electra13x7777 piace questo
Info su Alexo
Iscritto
7 years ago
Online
1 month ago
Runs
952
Giochi corso
Doom (GBA)
Doom (GBA)
Ultima corsa 2 years ago
256
Runs
Doom (XBLA/PS3)
Doom (XBLA/PS3)
Ultima corsa 2 years ago
151
Runs
Doom (Unity Ports)
Doom (Unity Ports)
Ultima corsa 2 years ago
129
Runs
Quake (N64)
Quake (N64)
Ultima corsa 2 years ago
98
Runs
Quake II (N64)
Quake II (N64)
Ultima corsa 3 years ago
41
Runs
Console Doom Category Extensions
Console Doom Category Extensions
Ultima corsa 4 years ago
33
Runs
SoulCalibur
SoulCalibur
Ultima corsa 2 years ago
32
Runs
Doom II (XBLA/PS3)
Doom II (XBLA/PS3)
Ultima corsa 5 years ago
22
Runs
Giochi moderati
Doom (Unity Ports)
Doom (Unity Ports)
Ultima azione 1 year ago
756
azioni
Doom (XBLA/PS3)
Doom (XBLA/PS3)
Ultima azione 1 year ago
297
azioni
Doom (GBA)
Doom (GBA)
Ultima azione 2 years ago
236
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Quake (N64)
Quake (N64)
Ultima azione 7 months ago
152
azioni
Doom (Unity) Category Extensions
Doom (Unity) Category Extensions
Ultima azione 1 year ago
112
azioni
Doom II (XBLA/PS3)
Doom II (XBLA/PS3)
Ultima azione 1 year ago
69
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Doom 64
Doom 64 (2020)
Ultima azione 1 year ago
69
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Quake II (N64)
Quake II (N64)
Ultima azione 1 year ago
52
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