we do not do, since the 2nd and 3rd turrets do 100 damage but boars and dactyls max is 140, so it would be best to upgrade hp 3x (till the icon says 4) to 105 hp (i think) to tank 2 attacks. this is not true for big factories since their main selling point is to tank damage from everything.
that is actually insane, a huge breakthrough in the army of ages community!
I'll try to replicate this and see if sub 3 is possible.
Update: sub 3 is very possible. even 00:00 if i'd assume just dont get the ranged lads
Update: this can also be used in a normal speedrun with the real time timer. You begin with a grand if you do not skip the tutorial, you could buy everything in order to beat the tutorial without upgrading them, after that sell them and play normally.
ah shite you start with a grand normally
Hmm, what are the 2 70 hp units? The boars and dactyls? Assuming so, well, I feel like health is the most important upgrade no? Or does 6 health upgrades versus 3 make no much difference for surviving the turrets? My experience tells me that health is the most important upgrade to finish first
the bulk of the damage that the boars and dactyls are gonna sustain is gonna be from turrets and the damage of the 1st turret is 50, 2nd ones is 100. the max hp from Dactyls and Boars is 140 (70+70) so in the early game I doubt immediately upgrading both to lv 5 makes a difference since they're gonna die in 2-3 hits. this does not apply to the big factory since its gonna be tanking all sources of damage. so prioritize upgrading the big factory then the damage dealers to hp lv 3 then 5.
I mean, I doubt that he got lucky with lag since to make specifically the enemies passive is unlikely. the only way I see how to make that sort of glitch happen is to maybe decompile the .swf file of army of ages (the .swf is written in binary and cant be modded via text editor like VSCode) and once decompiled edit the values in your favor and compile them again, then run the new .swf in adobe projector. considering the fact that he is young i doubt this so he probs just waited to make the time not look absurd.
also using meteor in between 2 spitters is actually a pretty good strat instead of hoarding spitters at the front line :/. maybe it would work if a hybrid is used and if you're sub 3k exp you can start using meteor on groups of spitter? dunno
"no success" as he gets WR, yeah big fac is crucial since any other unit even drachus isn't as tanky. if you start with the hog farm you also won't find success since they die to the enemies turrets. You also can't start with the pterodactil since he is a late game unit and only helps in dealing damage to the base. but i did find a very minor way to save money = the 2 70hp units can be only upgraded to level 3 to get to 70(+35) hp and can tank 2-3 hits from turrets and the money can be spent elsewhere. after you destroy the 1st turret immediately sell your bones turret and sell the water gatherers to buy the pterodactil. I believe this is the fastest way I'm finishing my current runs. but the most important thing is to control the amount of spitters by auto using the meteor when they reach 4>=. the only problem with pterodactils is that they only target air which isn't a problem for drachus and small factory so maybe were missing time save there.
Yap, the time is very cheated. It's most likely that he used some cheating method (dunno which one but here I'll assume just cheat engine ig:/) or he launched the game in a hacked version either from flashpoint or just googled "Army of ages hacked" and played it. It's very unlikely to get a 3:12 of real time let alone in game.
attention all Army of ages gamer, I'm looking forth to speedrunning this game once more but I'm encountering an issue. When the game launches the load bar comes to a grinding halt at 100%. I've tried to relaunch the game, Flashpoint and reset my PC and yet it still doesn't work. Any ideas? Pls help.
xoxo Adi