The secret cave in mt Bloom might be a more suitable category, but I'd like to avoid creating too many niche categories before 1.0 is released
There are some big issues with that. First, it is very short (less than 15 seconds). Second, it is deterministic, meaning that once you know how to do, you'll get the best possible time, removing any room for competition.
Luke is THE run killer, but it becomes better after a while. The fight is easier in glitchless, if you're interested by the category :)
Regarding the save + quit thing, this is normal: most IGT timers do the same (the hollow knight one does it for example)
The run stops with the last auto split on Luke, and the autosplitter is mandatory for all new runs. The reason why Mario's run is RTA is because it was done before the autosplitter was done. If you beat that IGT, then you take the spot (don't worry, he'll beat that time as soon as he has a contender, 42 mn IGT is not a cakewalk by any means).
It split in a middle of a random room in mt bloom during my last run. Just to be safe, you should have one more split than needed
First of all, a huge thanks to Marioaxelsan for all the coding he has done and to Mordaak for having betaed it. The autosplitter is now mandatory for all runs in the 3 main categories (Any%, Glitchless and Arcade). For Arcade, just activate it in Livesplit and you are good to go. For Any% and Glitchless, you MUST go to "Settings" and toggle "Exclude festival games" and "Exclude shield training".
As it has not been tested in multiplayer, RTA is still needed there.
You can already start using the load remover for Arcade, I'll update the rules as soon as I'm done testing the story part
Yes, Any% is unaffected
- What is this thread for?
The latest developments of the Any% category have shown that, because of hardware limitations, keyboard players were at an advantage over controller players. Indeed, the bling trick is only doable on a keyboard, effectively making Any% a “keyboard only” category for now. Since Any% NMG has been designed so that every player can be on an equal footing regardless of the hardware used, some adjustments must be made. The first one will be an autosplitter/load remover (coming soon) to acknowledge the fact that we don’t all have gaming PCs. The second one is to end the abuse of animation cancelling.
- What is animation cancelling?
To keep things simple, it is the fact of cancelling an action with another faster one to gain time. One easy to see application is attack-cancelling: using the buckler in the middle of an attack will stop the swinging animation, allowing you to attack immediately after. Other uses include blink-cancelling: a blink-attack-blink combo allowing to move way faster than intended.
- Why is it a problem?
Because it removes the fun from the category. Its objective is to reward good routing, execution and skill, not button mashing. Animation cancelling makes ASPD irrelevant when it should be the cornerstone of every build. Furthermore, controller players are at a massive disadvantage here since it will almost always be faster to do this trick on a keyboard than on a controller.
- What are the consequences for the other categories?
I am going to be honest here: this is going to be a pain to enforce. It means that the mods will have to watch the entire run. Furthermore, to complicate things, there are moments where it’s mandatory to cancel an attack animation (ie: for last second shielding in order to optimise DPS). Hence the rule will only apply to glitchless for now and ONLY covers INTENTIONAL attack and blink cancelling (so don't worry about shielding that axe attack from Luke). It may be extended to Arcade with the next release though, let me know what you think about this below.
I'm not sure about pins... there are too many of them and you need to get them in a very specific order to justify waiting for them to pop. If you play with the RNG, the best pins are the ones increasing your ATK or ATK SPD, with the best 2 being: more ATK and ATK SPD with each hit and more ATK and ATK SPD based on your gold.
As for specifis strats, I'll try and complete an any% normal over the weekend so that it can serve as a point of reference for future routing. Mordaak has the word version of my NMG walkthrough and I'll post it as soon as he has finished updating it with the new routing.
We have been having a good lot of speedrunning discussions on the general discord lately. But putting that aside, I fear that we just aren't enough to justify a dedicated server. Furthermore, I think it's great to discuss strats on the general discord because the devs can see them and do adjustments before the definitive release.
To show the patch version, just save and quit your game, it'll automatically show your game version. Don't worry too much about it though, you are one of the most prolific runners and it would be sad to loose you just as we start having a more active community.
Luny, I had to reject your last run because it didn't show the version of the game you were playing on. Sorry about that, it was a good run but we must make sure that everybody is playing on the same version.
That's normal: you entered the wrong version of the game. I corrected it and resubmitted the run for you.
Hi! I would like to know if it would be possible to become a mod for Secrets of Grindea (https://www.speedrun.com/secrets_of_grindea). I have tried to contact the mods on Discord, but I have no answer. I have a run that have been pending for 3 weeks and some changes have to be made to the boards and the rules since an update adding a new dungeon and revamping the arcade mode have been released. Thanks in advance!
I guess not, the end point should be the last hit on Luke according to the rules. But personaly, I would prefer to have the end of the run at the end of the beta screen, as it is pretty complicated to see when is the last hit on Luke (he continues fighting and since the fight is much more intense than Sol-gem, focusing on surviving is more important than worrying about splitting imo).