Late thought on it but : "I can't imagine the absolute chaos that would be trying figure out if people are using discord to communicate or not" You're right, and I get why they allowed discord, but there's no way to prevent people from communicating outside, they could just send message but being muted and receive it on a second screen be in the same room and being muted mute their mic in the record or else like it's easier to monitor if we allow communication from the beginning
Thank you guys for helping :)
Thank you, both of you, for taking time to explain it to me. "You can clearly run without Discord if you wanted to, and it wouldn’t really change any starts."I think the strategies change a lot, because we take off some core mechanics of Lethal Company, since we don't have to keep track of who's alive who's not, who should go back to the ship or not, some players have an info regarding a monster, a turret, an item or else and can't share it to others. I understand external communication is normalized in many games when the game doesn't include a mechanic that implies a lack of communication, but when proximity chat is a core mechanic of a game, and we remove it, I just feel like we're not playing the same game.
"It also would just add more difficulties coordinating in an already RNG heavy game." I get it, and I agree, game is already hard, but I think I won't underestimate speedrunners saying that they could overcome this difficulty easily without dropping much in time using the tools the game provided.
Hello,
I just looked at two runs in 6 quota category, and it appears to me that they seem to be using discord or any VC tool. Since mods that are altering the game are banned, how using a VC, which is altering a core mechanic of the game accepted?
Not a reproach or else, just trying to understand, there must be an obvious reason I'm missing
Thank you for answering