Description of the setup is as follows, with yarny "A" = yellow and yarny "B" = red :
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go through the first bit of wooden fence as usual
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once through the fence, unmerge and push the piece of wood to jump over the rock like usual
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yarny "A" stays on the rock while yarny "B" jumps over the first stick that slides down to the left (the one used for OG log strat)
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zoop cancel yarny "B" onto the second stick that slides down to the right. Once yarny "B" lands, jump to get a front flip and fling yarny "A" so that "A" flies over the second bit of wood fence to the right. Make sure yarny "B" does not zoop and stays separate from yarny "A" so that there is a yarny on either side of the second wood fence [note: If yarny "A" doesn't make it over the fence, the next front flip needed might not work. As far as we can tell, it's best to fling way over and have to walk left a bit than not make it over]
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yarny "B" jumps on top of the rock where both of the sticks rest and for some reason you can usually get front flips on this spot. So yarny "B" front flips to the left and flings yarny "A" [note: we use slow-mo to make the timing of the fling a little more forgiving/easy]
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if step 5 produces a low, speedy trajectory to the left, you can make it to the lighthouse with just the one fling. If the fling from step 5 has the yarnys flying more upward than to the left and they are spinning around, there is a possibility to fling a third time and travel to the left. While slightly more difficult, reaching the lighthouse can sometimes go even quicker this way