Why slowruns aren't allowed?
2 years ago
Brazil

I get it for any% speedruns since they don't have time limits, but P-Rank speedruns have a time limit so why not?

hajime333 piace questo
England

not interesting

Frizou, DarkNova28, e
Eliminato
ti piace questo
United States
0Collin
Any/All, He/Him, She/Her, They/Them, It/Its
2 years ago

why the fuck would you want to do that

Sereserz, Frizou e 1 Altri ti piace questo
United States

The Rule was enacted to help lessen the load on moderators. We can get 50+ runs daily and longer runs take exponentially longer to verify as not every moderator can find the time to get through singular hour-long+ runs. This problem is amplified around updates when we can get hundreds of runs daily, many of which are much slower due to the new content not being as optimized as well as new people coming into the community.

If it is clear in your run that you are at least trying to playthrough quickly then your run will be verified. The Ultrakill speedrunning community welcomes everyone of all skill levels to try their hand and will help anyone looking to improve.

If after a short while its clear that playing quickly isn't the intent then the run will be rejected. We do not want to wade through an hour long single layer joke run or watch someone die in the same spot for the 50th time due to some needless challenge that isn't even apart of the category. That time is much better spent verifying the runs from the people who are actually competing.

I hoped this helped. As always you can find me in the discord if you have any other questions. -B.G.B.

Modificato da l'autore 2 years ago
Ungars, debatable e 10 Altri ti piace questo
Texas, USA

TLDR mods have lives

DrSnegg e DarkNova28 ti piace questo
United Kingdom

What would you define as a slow run? Because a speedrun is defined as just a playthrough of the game with the intention of going as fast as possible, so unless the runner is very obviously stalling there shouldnt be a rule against this

Frizou piace questo
United States

"If after a short while its clear that playing quickly isn't the intent then the run will be rejected. We do not want to wade through an hour long single layer joke run or watch someone die in the same spot for the 50th time due to some needless challenge that isn't even apart of the category."

DarkNova28 piace questo
United States

Worth noting that there is a difference between “trying your best, but unfortunately there’s a skill issue” (which we do accept), and “lmao what if I go slow” (which we reject)

B.G.B. piace questo
United Kingdom

Alright, thank you for the response. I was worried because of recent controversy in another community but this is the enforcement of SRC TOS so thats alright.

Statistiche del gioco
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ULTRAKILL
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SRC Series: Ultrakill All Secret Levels (Inbounds)
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Ultime notizie
Rules Change
  • The top 3 session recording requirement has been removed.
  • Now top 10 runs require Steam Overlay's in-game FPS counter to be enabled and visible in the recording, preferably with high contrast.
  • If you have problems with the overlay disappearing, try running Steam as administrator.
  • If using OB
2 months ago