Release Date: April 11th, 2024
WARNING STORY SPOILERS AHEAD
Major Fixes
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Female Hacker added as a playable character — Select the Hacker’s appearance from the New Game Configuration screen.
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GamePig Mini Games
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Reworked the entire final fight with new mechanics and a unique flow
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Major optimizations across the entire game — Steam Deck users rejoice!
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Alpha Strain enemies have a new attack
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Avian Mutant enemies have a new attack
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Cyborg Diego has new movement options
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Some first person Hacker animations have been corrected
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Continued refining enemy AI and behaviors
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General combat and speed balance adjustments across enemies and weapons
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Credits added to the Title Screen
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Better Gamepad handling and implementation
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Achievements are properly awarded when completing the requirements
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Cloud Sync support has been added.
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Improved quest logic behavior across several areas of the game.
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Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu.
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Game Over screen can now be skipped.
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Mission waypoints have been implemented for (Easy mission difficulty).
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Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items.
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The max payout from a Recycle Station is now 120 Credits.
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EMP stun duration has been reduced by 25%.
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SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth.
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Detox patch now has a 25% protection bonus against environment hazards while active.
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Fix a soft lock that could occur when dying while interacting with a Surgery Machine.
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Items dropped inside of elevators should no longer disappear.
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Pathfinding performance improvements in Flight Deck and Groves.
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Fix a case where the player was able to clip through the world by loading games while crouched.
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Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops.
Minor Fixes
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Easier to see total counts of collected Media items
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Added a button to the entrance of the Security level to ensure you can backtrack to the rest of the Station
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General FX improvements and tweaks
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New artwork on monitors across Citadel Station
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Enemy callouts and vocals are less frequent now
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Better text sizing for all languages
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Jump Jet behavior improved
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The color of some projectiles were tweaked
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Sped up animations of using Dermal Patches
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Enemies who are near Restoration Bays will be teleported to their spawn location to ensure the Hacker doesn’t get softlocked by being killed repeatedly.
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Save files are now counted incrementally.
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Fix ups of various Cyberspace levels and enemy placements within
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Better handling of Hacker death in unlikely scenarios
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SHODAN now has a surprise for the player when Diego is killed on the Security level.
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Total Enemy Reinforcements have been increased across all levels.
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Reduced the number of enemies that can bunch up in the same Reinforcement Volume.
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Enemies will remember the player for longer on all difficulties.
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Enemy line of checks include the projectile collision radius whenever possible so that their attacks fail less often.
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Fixed an enemy ambush that wasn’t activating properly in the Medical CPU room if the player comes back later in the game.
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Kickstarter corpse tokens added to enemies.
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Enemy awareness in the Flight Deck trap room after saving and loading has been fixed.
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Diego boss AI adjustments, largely in the first encounter.
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Cortex Reavers can now perform a strafe jump to more quickly engage the player.
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Mutated Cyborg and Tiger-Gorilla dismemberment has been fixed.
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Cyborg Mantis walks faster, will sprint more frequently, and HP increased slightly.
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Flier-Bots now have an Autocannon in addition to Gas Grenade attacks.
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Striker-Bots now have a Laser Cannon in addition to Homing Missile attacks.
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Flier-Bot and Striker-Bot textures have been improved.
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Fix for Hoppers and Mobile Lasers not being able to hit the player while leaning behind a wall.
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Security-1 Bot now has a rapid fire attack pose.
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Cyborg Warrior now has a moving attack similar to the Security-2 Bot.
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Cyborg Elite Guard head-mounted laser attack damage increased from 60 to 80.
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Alpha Strain long range attack now has a unique animation.
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Skorpion default inventory size has been reduced from 4x2 to 3x2.
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Assault Rifle damage increased slightly from 24 to 25 per round.
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Plasma Rifle now has an animation to unload the active Plasma Core.
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Abe Ghiran’s Head inventory size has been increased from 1x1 to 2x2.
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Missing character portraits have been added.
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Cyberspace I.C.E Shield FX has been improved.
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Wire Puzzle has new FX to more clearly indicate the required power level to solve it.
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Fix for Circuit Puzzle dead-end nodes filling from the wrong side in some cases.
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Fixed holes in the walls in Research tiles,
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Berserk patches now cost 5 Tri-Credits from a dispenser instead of 4.
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Shotgun ammo cost in Ammo Depots has been reduced from 15 to 14 credits.
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Loot table adjustments to reduce quantity of ammo received from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers.
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Ammo adjustments in Reactor, Alpha Grove, Delta Grove, Engineering, Security, and Bridge.
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Reduced the number of First Aid Kit pickups in Flight Deck, Security and Bridge.
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Assigned the correct idle animation to the Cyborg Drones (No more hovering guns while they are charging).
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Jump Jet improvements while in Low Gravity Volumes.
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Loading a save while falling will properly restore the player’s velocity.
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Barrel dispensers will no longer drop their dispensed barrels when the player leaves and comes back to a level,
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Energy Drain Mines will no longer prepend multiple “Destroyed” strings to their name after being repeatedly destroyed.
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Fix for player losing Low-Grav/Repulsor mods when switching to certain weapons.
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Improvements to how the enemy AI handles changing Repulsor Lift direction.
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Reactor’s Repulsor Lifts have been adjusted slightly to fix potential soft locks.
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Fix for the player being able to exit the Diego V1 arena by blocking main doorway.
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Doors will more elegantly restore their collision state when loading a save.
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Shotgun shell texture has been fixed.
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Crack-O’s are now no longer considered Junk.
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Fix for certain wall monitors not breaking when attacked.
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Fixed small animation issue with the Isolinear Chipset on the Bridge.
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Fixed sparking cable issues on Maintenance.
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Fix for several achievements not completing properly.
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Small text adjustments and spellings.
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Music playback adjustments.
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Fixed a potential audio component memory leak when concurrency limits were reached.
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Added a Controller Vibration accessibility option,
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Improved gamepad support on MFD,
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Improved automap performance.
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Fixed several visual artifacts on the automap.
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Automap will always update the map info bar with the data for the currently selected level.
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Implant tooltips will no longer display off the edge of the screen on certain display configs.
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Fix for the ‘Back’ button on gamepad causing the player to crouch when exiting menus.
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Credits updated.
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Other minor improvements, adjustments and balance tweaks.
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Tons of other smaller bug fixes.
Release Date: April 11th, 2024
WARNING STORY SPOILERS AHEAD
- Female Hacker added as a playable character — Select the Hacker’s appearance from the New Game Configuration screen.
- GamePig Mini Games
- Reworked the entire final fight with new mechanics and a unique flow
- Ma