Auto-Splitters Updated! (V1.13)
3 years ago
Taiwan

Because the game is updated, the automatic timer has no effect, Now I have fixed the game time and start automatically.

The current timing rule still uses real time, You can put Playtime as a reference in the next run. In the future, I may refer to the opinions of the community and change the following rules:

  1. IGT timing (reduce the difference between machines)
  2. You must choose to continue when you die, and loading is not allowed (The RNG factor of this game is extremely high. Allowing loading will eventually make the goal become the best RNG instead of improving skills)

Currently split and end need to be manually, the reference time is as follows: Start at Playtime>0, end at Playtime Stop: black flame died

If you don’t use an automatic timer, you can refer to the instructions of another game: https://www.speedrun.com/the_legend_of_sword_and_fairy_2/thread/tbz1n

因為遊戲更新所以自動計時器失去作用, 現在我已經修復了遊戲時間和自動開始。

目前計時規則還是使用實時, 你可以在下一次跑時放上 Playtime 做為參考。

未來我可能參考社群內的意見而改成以下規則: 1.IGT計時 (減少機械之間的差別) 2.死亡時必須選擇繼續,不允許 loading (此遊戲RNG因素極高,允許 loading 最終會使得目標變成抽取最好的RNG而非精進技巧)

目前split和結束需要手動,參考時間如下: 始於Playtime>0,結束於Playtime Stop : 黑火龍死

如果不會使用自動計時器,可以參考另外一個遊戲的說明: https://www.speedrun.com/the_legend_of_sword_and_fairy_2/thread/tbz1n

Pennsylvania, USA

So just to be clear, I can still keep using livesplit as I was, correct?

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