Beginner's(?) Guide to Submachine 3: RNG =/= Randomness Negates Gaming
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Beginner's(?) Guide to Submachine 3: RNG =/= Randomness Negates Gaming
Aggiornato 6 years ago di Sundex

Hello! This is a guide to get you into Submachine 3, assuming you wish to run such a category. Recently, this game has not been getting much popularity because of it's intensive RNG-related puzzles. As such, RNG is what this guide will be primarily focusing on: BAMITA, FIROGA, MJOLMA, ANELKA, BOTWINKA, and SYNTAGMA

BAMITA: There is a 5x5 grid whose corners are (1, 1), (5, 1), (1, 5), and (5, 5). The main thing that you really need for this category is focus on the numerals. If you are playing on HD editions, it is not likely you will get far in low quality, as 2's and 3's become indistinguishable from one another. The primary objective of this level is to consecutively go to 6 particular coordinates and pull circular switches. What can this coordinate be? It is all dependent on the number that is shown after pulling the switch, which can be any number between 11 and 55 that excludes the numbers 0, 6, 7, 8, and 9 within them... so basically 25 possibilities. These actually correlate to the coordinates on your compass, where as the first digit is the X-coordinate and the second digit is the Y-coordinate. Simply put, focus on the numbers and move accordingly, and try not to confuse 51 for 15, or do the same for any other mirror coordinate over the line y=x... too much math!

FIROGA: This one is really hard to explain, but I will do my best. In coordinates (1, 1), (-1, 1), (-1, -1), and (1, -1), there are panels. For simplicity sake now and later, I will just call them "Top-Right, Top-Left, Bottom-Left, and Bottom-Right." On these panels, there are buttons and numbers in green. 3 of the numbers are random and one is fixed. How do you know which number is fixed? The fixed number on the panel is in a similar position as to where it is found on a macroscopic scale. That is, to put it into simplest terms with an example, the Top-Right panel's fixed number is the Top-Right number. The same can be said for every other panel. That being said, the code for FIROGA consists of all of the fixed numbers. Finally, the bottom 2 panels are what primes the bottom valve and the top 2 panels prime the top valve.

MJOLMA: If you watch Budhole's 2:52 run, which is the first sub 3 minute run ever recorded, you will see that he goes around and looks at every single rune before going back to input them. This is really efficient IF YOU HAVE A KEEN MEMORY. Since most of you who read this are newcomers, chances are you aren't prepared for that much intensive work. Instead, it is much less work intensive for one to memorize the runes "piecewise" The way this would be done is that you would go figure out runes 2 & 3, input them, figure out runes 1 & 5, input them, figure out runes 4 & 6, and finally input those.

ANELKA: For this level, it is really important to memorize the order of colors, which is Red, Orange, Purple, Green, Yellow, White, and Black. This order holds true for both the alphabetical abbreviation and showing colors. For the code itself, it needs to match on both the colors and the letters. How is this possible? For the letters, they give you inputs 3, 5, and 6, and leave you to input 1, 2, and 4, which is given to you on the colors. The best strategy is to look at letters 3, 5, and 6, input them as colors while examining colors 1, 2, and 4, then input them as letters and press the button. This is the best strategy because THE CONFIRMATION BUTTON WILL ALWAYS BE AT THE BOTTOM! Since RNG is really intensive in this level, times can range from sub 9 seconds all the way to over 15 seconds. Don't be alarmed if you can't master this on the first try. Sometimes, it is luck of the draw.

BOTWINKA: In this level, there are two maps/ The one to the right has the key as to what you fill on the left. Only 6 of the 24 possible squares will be clicked. There is no particular order in which you have to fill them in, so long as they match EXACTLY. When you think they match, the confirmation wheel is in the room below the passage machine.

SYNTAGMA (Good Ending): The leaf is always one space away from the passage machine IN ANY DIRECTION. Ideally, you want this leaf to be in one of three places: (-1, 0), (-1, 1), and (0, 1). These are the closest to where the leaf needs to go, which is (-12, 9). This does not mean that the leaf cannot be anywhere else, so you should always be prepared for that occasion. The best advice is to give yourself enough time to search by going at slightly above average pace in other levels that you feel comfortable with. Remember that the timer stops when you place the leaf.

SYNTAGMA (Bad Ending): Below and above the passage machine, there are these keys that will help you in the Top-Left and Top-Right rooms. In the bottom, you get B, P, Y = x, y, z, whereas x, y, and z are any number between 0-6. In the top, you get R, G, W = x', y', z', whereas x', y', and z' are also any number between 0-6. In the Top-Left, you can input R, Y, and W, while in the Top-RIght, you input B, P, and G. The inputs are measured based off of the fraction of a thin canister filled with the particular color that the letter codes to: R = Red, G = Green, W = White, B = BLUE, P = Purple, and G = Green. This is the one time ever in Submachine Speedrunning where you actually want the higher number for your RNG pleasure, as these canisters all start in the 6th position, that is each canister is 6/6 of the way full. How do you change the fraction? There are buttons under each canister. the upper button raises the fraction and the lower button decreases the fraction. The way that you complete the puzzle is that you have to match the numerator of each fraction over 6 for each color canister to the number for its respective color. For example: BPY = 123, RGW = 456. The Blue canister would be filled 1/6 of the way, Purple would be filled 2/6 of the way, Yellow would be filled 3/6 of the was, Red would be filled 4/6 of the way, Green would be filled 5/6 of the way, and White would remain unchanged, as it is already in the proper position on 6/6. Afterwards, there are two valves to turn in the Bottom-Left and Bottom-Right corners. The Bottom-Left valve will check the Top-Left colors for correctness and the Bottom-Right valve will check the Top-Right colors for correctness. If they both turn out correct, congrats! Remember that the timer stops when you click the passage machine and leave SYNTAGMA.

There is everything RNG related. I hope this influences others to try out this category.

Statistiche del gioco
Follower
13
Runs
23
Giocatori
6
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Pubblicato 6 years ago
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