Runs got rejected
4 years ago
Los Angeles, CA, USA

True, timers only go to the hundredths place in the Mario galaxy games, so the thousandths aren't needed unless the milliseconds happen to be equal digits.

Glitchedblood piace questo
Washington, USA

So, retime your run and provide some video evidence next time. Problem solved.

Los Angeles, CA, USA

However, in the case of milliseconds that are not quite equal, the thousandths is probably not needed.

Los Angeles, CA, USA

Thanks @GlitchedBlood. Now somebody should lock the thread because I learned my lesson.

Canada

So, for every full-game run I do, my runs will be separated into 7 or 8 videos. (Sorry if my Any% speedrun is gonna be so long! Will have to record though.)

Canada

@Pottoww, instead of rejecting his run, you can instead retime his run to 1:13.98 on Dark Octo-Army Romp for his previous run. Make sure to add "Mod note: retimed to 1:13.98".

Georgia, USA
BennyTheGreat
He/Him, They/Them
3 years ago

@Ringo6575 that wasn't the issue. The issue was that he entered a time that is impossible due to the limits of the timer in SMG2. The only way he could have gotten that time was by fabricating it

doakey piace questo
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Ultime notizie
Leaderboard Votes: 1P/2P Are Split!

The leaderboard poll results are in, here's what the majority voted for:

  • The SMG2 leaderboards now have 1P/2P subcategories for all of the full-game categories.

  • "Co-Star/No Co-Star" has been renamed to 1P/2P for both galaxy leaderboards.

  • **Tied top runs will no longer be retimed for

3 months ago
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