My types of resets and game overs for Switch :) :D
Edit: I forgot to say in the title sorry, this is for "ALL 1UPS" CATEGORIES, the most one for the "NO LEVEL SELECT" CATEGORY.
I dont know if are this tricks allowed or not. This is not something that have to be banned, whatever, this is slower than the reset of the WR lol lmao
- DIRECT RESET:
- In the Switch menu, there is a posibility to fastly restart the game, no more mistery Look it (trying to do it fast lol lmao): https://drive.google.com/file/d/17N_n0K1WZEHU45fYW4Rc6_k7elEBn2QC/view?usp=drivesdk
- SAVED FILLS FOR GAME-OVER APPEAR TRICK: Okey, this is realy more complicate; I realizr about a trick of the WR of "no level-select", that is that he get a game-over in 4-1 to then appear in 4-1 all the times he reseted after of this (you can look it in the WR lul lol lmao); Okey, the problem is that this is not posible to do in Switch, because, when you use the reset, you reset completly the game, appearing in 1-1, and is not posible to appeae after of reset inmediately in 4-1 with the reset using the trick of game-over; Soooooooo... I have the inteligence and great idea ( :V ) of to use the "Saves Filles" of the Switch; Basically, this is the plan:
- I have prepared a saved fill, to be in the menu and to can enter in 4-1 instantly when I start it
- I start the run normally without that saved fill, until I use it :) :D
- In the moment that I get the game-over in 4-1: when I appear in the menu afted to get a game-over, instantly I CHANGE RAPIDLY TO THE SAVED FILL OF 4-1, starting instantly 4-1 in that fill
- After of this, you continue playing the fill, and, all the times after I take a 1UP that I need to reset need and to appear in 4-1, simply I enter in that save fill to be another time more in 4-1 Look it (trying to do it fast lol lmao): https://drive.google.com/file/d/17gKcY3WcxNA0dZYzqzKkvgSNBcBg3DhF/view?usp=drivesdk
Nice? I hope yes
Have a nice day :D
Modificato da l'autore
mruns piace questo
11x Categories - New Timing Method
Hey Folks!
Just wanted to announce a new change to timing methods for both 11x categories. The new timing standards are as follows:
- Timing starts from power-on/reset (or game select if you're using one of the combo cartridges).
- Timing ends on grabbing the axe on the 11th run.
- Time betw
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