How to get a precise framecount of your run on console SIMPLE
7 years ago
South Carolina, USA

Your post is a bit misleading. Timing a console run generally goes like this: Recreate run in emulator -> get frame count from emulator -> divide frame count by FPS of NES -> time of run in seconds.

Your method assumes that the milliseconds of the time is already known, which is not the case when timing runs; in fact, the reverse is how we get the exact time (using the frame count to get the final time). So while the algebra in your method works out, it's not applicable to any situation because we would already know the frame count if we knew the exact milliseconds. If you take a run that was timed with a stopwatch and apply your method, the frame count has a very, very high chance of being incorrect.

Also, for future reference, the frame rate of the NES is 39375000/655171 or ~60.098814, not 60.000.

Kentucky, USA

Should I fix it

Louisiana, USA

get avidemux

Statistiche del gioco
Follower
8,469
Runs
9,740
Giocatori
1,990
Ultime notizie
SNES9x Ban

Effective immediately, any submissions using the SNES9x emulator will not be verified. The SMB1 mod team has concerns about its integrity due to its ability to overclock and remove lag frames, which may not be easily detectable. Additionally, we request that all BizHawk submissions avoid using the S

Discussioni recenti
Pubblicato 9 months ago
30 risposte
Pubblicato 6 years ago
1 risposta
Pubblicato 2 hours ago
6 risposte
Pubblicato 12 days ago
12 risposte