I have this TAS, I was curious to see how many frames there were so I made a TAS to test it out, and here it is If you don't like how I was trying to be exciting then ok If you already knew this, nice
I wouldn't think that all the subpixels would have the same possible number of frames that you can jump on, your probably right, but the most common subpixel is D70, most likely to get as well, but yeah, it's probably true that there are less frames for different subpixels. I just made this because I was curious myself to see how many frames you actually have by using a TAS, then I made a video out of it.
Also something to note, is that the later you jump, the more specific amount you must hold left and jump, like for example, on the 4th frame possible, you must hold left for exactly 5 frames. I haven't experimented with how long you can hold jump, and I haven't experimented with the other frames, was just a curious experiment
@Darpey Yeah, i was just trying to look at a previous message and i saw a random icon. Glad it's not just me.
Probably just you, number shows up as just words for me (or nl_lmber)
Edit: Weird
^ This is what it looks like to me
Wouldn't you need better undergrounds for each frame though? 1-D is 4 frames from perfect (but this can only get the first frame) 1-E can do first or second frame and save the framerule 1-F can do first, second, or third 1-G (perfect) can do all 4 frames
Effective immediately, any submissions using the SNES9x emulator will not be verified. The SMB1 mod team has concerns about its integrity due to its ability to overclock and remove lag frames, which may not be easily detectable. Additionally, we request that all BizHawk submissions avoid using the S