You know, the one that slows you down, this way may be an easier way, depending if you got the jump down yet. A visual queue would be the little square on the first block, but only a few parts on that jump work, otherwise you die
imo it doesn't really make sense to go for this. Whether or not you get the jump is dependent on how many pixels you get from the bump, which makes it luck based. Either do the jump the normal way, or don't do it at all. It is useless to add another luck factor to the run.
Effective immediately, any submissions using the SNES9x emulator will not be verified. The SMB1 mod team has concerns about its integrity due to its ability to overclock and remove lag frames, which may not be easily detectable. Additionally, we request that all BizHawk submissions avoid using the S