Contents
Clicking the Header of a section returns you to the contents page.
ID | Name | ID | Name |
---|---|---|---|
_____ | ______________________________ | _____ | _______________ |
1 | Intro | Any% | |
2 | General Info | Any% No K5E | |
3 | Terminology | Single File | |
4 | Routing Dependency Overview | Glitchless | |
5 | Category Overview | 100% | |
6 | Versions | New Game+ | |
7 | Tools | Spellstones | |
8 | Fuel Cells | ||
9 | Other | All Glitches | |
2 |
1) Intro
2) General Info
Neutral Rolls/Ladder Skips
You cam skip climbing down most climbable objects in the game such as ladders, vines and climb, by rolling off them while holding neutral on the left stick
Running vs Rolling
Just running is faster than rolling as Fox (unless you roll frame perfectly on every roll). The beginning of Fox's roll is faster than his running speed but the end of the roll is slower, so rolling into cutscenes can be slightly faster. As Krystal rolling may be technically faster when going in perfectly straight lines, but not really enough to matter.
There is a TAS only technique called Roll Cancelling where you can pull out Fox's shield for one frame to cancel the slower part of the roll then immediately on the next frame roll again to keep going at the faster speed. However this is too precise to be able to do RTA consistent enough to not just lose time as doing it badly will lose time over just running.
Roll Cancel Timing:
- Press X to roll
- On frame 14 press R to shield
- On frame 15 release shield and press X to roll
- Repeat
Flight Lag
After selecting an area to fly to you need to wait briefly before pressing A rather than mashing A. Pressing A within the first couple frames will cause a lag spike. Best practice is to press A immedtiatly after General Pepper says "General".
3) Terminology
Locations
ID | Name |
---|---|
____________ | ______________________________ |
KP | Krazoa Palace |
TTH | Thorntail Hollow |
IM | Ice Mountain |
SHW | Snowhorn Wastes |
DIM | Dark Ice Mines |
MMP | Moon Mountain Pass |
VFPT/VFP | Volcano Force Point Temple |
CC | Cape Claw |
CRF | Cloudrunner Fortress |
OFPT/OFP | Ocean Force Point Temple |
LFV | Lightfoot Village |
WC | Walled City |
DR | Dragon Rock |
Skip Acronyms
ID | Name |
---|---|
_________ | ______________________________ |
BCRS | Baby Cloudrunner Skip |
(S)GQ | (Super)Ground Quake |
GBS | Gold Bar Skip |
REK | Red-Eye King |
ZGS(S) | Zoom Goggles Skip (Skip) S |
SS | Spellstone |
K(X) | Krazoa Spirit (X) |
Staff Upgrades
Name |
---|
______________________________ |
Fire Blast |
Rocket Boost |
Ice Blast |
Ground Quake (GQ) |
Super Ground Quake (SGQ) |
Disguise |
Portal Device |
Magic 1 (Snowhorn Wastes) |
Magic 2 (Thorntail Hollow Above Shop) |
Magic 3 (Cape Claw Using Cannon) |
4) Routing Dependency Overview
The end sequence of the game is triggered by collecting K5 from WC2. The portal to K5 can be accessed at any point after reaching WC, but the portal won’t work unless you’ve returned SS4 to OFP2, OFP2 cannot be entered without first returning SS2 to OFP1. In order to reach the end of K5 ice blast is required. You cannot fly to a dungeon without having unlocked all dungeons before it, so all dungeon gateways need to be unlocked to reach WC and DR. So the point of the route is to open all gateways to dungeons, collect and return SS2 and SS4, collect Ice blast. DR requires flame command from DIM to complete.
Ice Blast/Unlock DIM
There is no known way to enter VFP early using glitches and you cannot access VFP2 with SS3 before having entered VFP1, so collecting the first spellstone from DIM is required. You do not need to finish VFP1 and can leave as soon as you collect Ice Blast. DIM is also required to unlock flame command. To unlock DIM you need to reach Garunde Te which is a requirement anyway as all gateways are required. Garunde Te can be accessed via DIME, Shield Hover or by getting all white grubtubs from the TTH well.
SS2/Unlock CRF
Unlocking SS2 normally requires you to collect K2 to get a wallet, so you can afford the 60 scarabs to enter Cape Claw. This can be skipped using GBS for CC1 and CCE for future visits. Save the Queen and complete Cloud Runner Fortress as normal.
Unlock WC
To unlock Walled City you need the portal device from completing the egg minigame which is triggered by returning K3 from LFV to KP. Returning this spirit requires disguise which is collected from CRF anyway. In Single File routes K3 can be collected by finishing OFP1 then doing LFV as normal. In ESW routes you can do K3E to collect the spirit without doing LFV, this typically allows us to delay OFP1 until the end of the run so we can do OFP1 and 2 at the same time to skip having to make multiple trips.
Unlock DR
Unlocking DR is triggered by returning K4 to KP. Collecting K4 is the biggest difference between single file and esw routes. In Single file routes you are required to actually complete WC and get SS3 and return it to VFP (this doesn’t require you to have finished VFP1 as long as you have atleast collected ice blast before collecting SS3). This allows you to get a wallet and buy the snowhorn artifact to do the SHW trial and unlock K4 normally. In ESW routes all this can be skipped entirely by doing K4E allowing us to skip SS3 and VFP2. Returning K4 to KP requires portal device which you get anyway.
Entering OFP
If you skip CC2 by doing OFP1 at the end of the run with OFP2 then the water will not be lowered and the fire gem door will be closed, OFP can be accessed using CC3 Airswim. This needs portal device and iceblast which you get anyway. There are alternate ways which do not need iceblast, but they are slower.
5) Category Overview
Any%
While the game considers you to be riding an object such as the bike or mammoth, leaving the map will not cause you to softlock. By getting oob in IM you can set up a trick allowing you to get airswim while having the game considering you mounted allowing you to swim to the K5 Shrine at the end of the game, however a memory manipulation is required for you to complete the K5 shrine and begin the end sequence of the game. This category has 3 of the games most difficult and precise tricks. This category has a route that is just under an hour requiring all 3 tricks to be completed including two of them in a row, and an alternate route only requiring 2 of the tricks which takes an hour and a half by using 2 files.
Any% No K5E (NK5 or BMC)
Any% No K5E allows for the use of multiple files allowing for a set of tricks called ESWs which use certain checkpoints staying active when swapping files to warp Fox’s position between locations on other files. This can be used to collect K3 and K4 early allowing quicker access to WC and DR without having to complete LFV, WC1 and VFP2. This category skips: K2, CC2 , LFV, WC1 (Spellstone 3), VFP2 with the optimal route being around 3 and a half hours.
Single File (SF)
Single File acts as a more restricted category only allowing the use of one file, as well as banning void travel and shield hover. This category requires you to collect every spellstone, but with most major glitches and tricks allowed. The only major collectable skipped is K2. Single File has multiple optional major tricks and routes depending on difficulty. The optimal route is around 4 hours long.
Glitchless
Glitchless requires you to complete every section in the game in the developer intended order without the use of glitches, however the category does still have certain tricks that are considered glitchless such as Seam Walk. The optimal route is around 5 hours.
100%
100% requires you to collect and submit all Spellstones and Krazoa Spirits, as well as obtaining all magic upgrades, shop upgrades, maps and depositing all cheat tokens in the maze. Multiple files are allowed for this category. The optimal route is around 5 hours.
New Game+
New Game+ allows you to start the run with premade files already created and at ESW checkpoints. The run only allows for the use of basic ESWs in order to get a new file to the end of the game by warping to the positions of the other files. The route for this category is around 32 minutes.
Spellstones (SS1,SS2,SS3,SS4)
The Spellstone categories only require you to collect a specific spellstone and each category time ends after collecting it. All Spellstones can be collected as your first spellstone using glitches and for SS3 and SS4 multiple files are needed. SS2 is a highly recommended beginner category as its only around an hour and a half so shorter than full game categories, but it still contains the games two most important tricks that all other categories use.
6) Versions
The game has 3 regions (PAL, US, JP) and 2 versions (v1.0 and v1.1). All JP discs are 1.0, all PAL discs are 1.1, US discs can be either 1.0 or 1.1. The regions can be easily worked out by the front of the disc, JP has a unique white design, PAL and US share a blue and orange design, but PAL says PAL on the disc and the US doesn’t. All discs will also at the bottom say “EUR” (PAL), “USA” or “JPN” to identify their region. US/JP discs cannot be played on PAL consoles and vice versa even if the console region is changed.
For US discs, the version can be determined by text on the inner ring on the back of the disc. The back of the disk has the text “DOL-GSAE-0-“, at the end is 2 digits which determine the version “00” for v1.0, “01” for v1.1. Be aware that on the back of US v1.0 discs they may say JP instead if US, v1.0 US and JP discs are identical discs so this is not an issue.
v1.0
v1.0 has a unique trick, in this version fox has collision with explosive barrels allowing for a trick called Damage Clip which allows you to get out of bounds in Ice Mountain. This trick is a requirement for the Any% category meaning Any% can only be ran on v1.0.
While performing certain tricks such as Gold Bar Skip, the game will load areas without textures displaying default textures instead. These textures will be coloured a mix of red, green, blue and yellow.
v1.1
In Dragon Rock at the end of the Hightop section the ending cutscene will trigger 12 seconds faster than on v1.0. Parts of the game can also load slightly faster, overall v1.1 saves 15 seconds over v1.0 on full game runs.
While performing certain tricks such as Gold Bar Skip, the game will load areas without textures displaying default textures instead. These textures will be coloured grey.
PAL
PAL has the same 15 seconds of timesave over v1.0 as PAL is v1.1. However PAL runs at 50fps instead of 60fps, this leads to small changes due to things missed when converting to 50fps, but there is no major gameplay, routing or trick differences between PAL and US v1.1 except one. Due to the difference Shield Hover may be much more difficult to perform on PAL, however this is already an extremely difficult trick that is only recommended if wanting to get the WR.
Language
For full game categories playing with JP text saves 4-5 seconds over English text. PAL cannot use JP text. For US and JP discs, the language is automatically set to whatever region the console is set to, the console is allowed to be modded to change the region to JP.
7) Tools
3D Map View
This website allows you to view a 3d model of all maps in the game
https://noclip.website/#sfa/hollow
Any% and K5E practice tool by Goal3.14
https://github.com/Goal3-14/SFA-Any-Practice
Shield Hover Setup Finder by Goal3.14
This can be used with an emulator to find the best starting position for shield hover based on your exact shield hover inputs. Work In Progress
Trigger Viewer by RenaKunisaki
https://github.com/RenaKunisaki/SFA-Browser
Click the green box that says Code to download the zip
Unzip the zip
Double click on the file called server
Then go to http://localhost:8000/
Then where it says "ISO File" click "Load File" and select an ISO of the game. It works best with a US 1.0 ISO
On the map viewer under objects you have to select an act to get the stuff to load and turn on triggers and maybe curves. What u need to click to get the triggers to show seems kinda buggy when changing maps so just click options till it works lol
Feel free to ask in the discord if you need help getting it working
Any% Heap Visualiser by Zcanann
For Any% K5E, this tool can be used with an emulator to see the memory values to practice the memory manip. V2 is for US and JPN for JP.
https://github.com/zcanann/K5E/releases
Heap Mapper by Goal3.14
This can be used with an emulator to track the memory heap hash values to help finding consistent SRM setups
https://github.com/Goal3-14/SFA-Memory-Map
8) Fuel Cells
Throughout the run you need to collect 42 fuel cells total with each dungeon needing the following:
-
DIM - 5
-
CRF - 10
-
WC - 12
-
DR - 15
Cells can be bought from the shop but this is slow and never used. There are 75 overworld fuel cells
- TTH (including well and sewers)- 20
- IM - 5
- SHW - 11
- VFP – 12
- VFP/MMP Link - 4
- MMP - 3
- CC – 8
- OFP - 6
- LFV - 6
In SHW one of the fuel cells under Garunde Te shares a flag with one of the switch platform cells meaning you can only collect one of them, this makes the cells under Garunde Te never worth it.
9) Other
Chapter Select
You are able to use a code to chapter select to immediately after collecting each spellstone and returning to Thorntail. Chapter select will override the selected file.
- Open a file so that the options are play game and erase game.
- Hold Z whole time
- Press Dpad down, up, Y, Y, R
- You will hear a sound effect when done correctly. Then press start game
- Start of game (Galleon)
- After DIM
- After CRF
- After WC
- After DR
Any% World Record History Video by Zcanann スターフォックスアドベンチャーの世界記録の歴史 Any% No K5E - TAS by LobsterZelda (Commentated) (Uncommentated)
Footnotes
As of today, new rules have been added to the leaderboard. The following has changed.
From this point onwards, the following categories will have new rules.
- Stale Reference Manipulation (SRM) will no longer be allowed for this category.
Since SRM is viable and en