So I was just messing around in the practice rom of SA1 practicing wall clings, and I thought, "Huh, I wonder if clinging on the wall to the spikes saved any time. So I tested my theory. I used the WRs wall jumps for reference, and recorded myself doing the wall clings in the practice ROM. (which btw I'm not the best at wall clings yet) Timing started first frame Scratch Cat was in the air, timing ended the first frame that Maxy jumps out the wall. My results? Maxy's WJs came out to 4.06 seconds, and mines? 3.394. .7 difference. Now setting up wall clings can lose a few frames from setup, but that's still half a second off. Nobody has said anything about it, but this MIGHT make 1:13 and beyond WAY easier to complete, plus this makes sub 1:14 possible without Lag Crusher. (sorry for all the words)
If you haven't been able to tell, I'm talking about this section
i forgot about this strat becuase how do you get off the wall you can't super wall jump and you would fall down and lose time
Made a new category for All Fish, the timing was incredibly off and wrong and the fact that All Fish is faster than Any% makes absolutely 0 sense so I changed the timing to normal.