Any chance we can lock this run to 60fps, without pausing to change it?
My take is we ll be able to avoid any "pay2win" situation and get a more consistant standards for the whole run without pauses. Game is hard to run 120+ fps so if theres anything that 120 gets advantage it will cut a lot of ppl that can barely run this at 60.
Not really going to discuss anything, i know how it goes, just wanna leave my suggestion here to make ppl think a little bit.
There's 60fps and 120fps category splits for other RE games. I'd imagine it stays the same for this.
I highly doubt there will be a 60/120 split for this game. The only reason it was a thing in RE2R was because of knife memes and there were different routes between the fps categories. As far as I can tell, and anyone feel free to correct me, nothing important seems to be tied to fps anyways.
Interestingly enough, 30 FPS allows you to do some pretty interesting dodges like running through enemies as they are attempting to attack you. This is only in specific spots, though.
I know for sure that menuing, like re2r and re3r feels different and is def faster/easier to do in higher fps and even some enemies respond differently like the 2nd gadult going to plug room, where is easier to dodge him at higher fps too. Since we have the 30fps strat to do some rooms and dodges we might have in the future stuff around 120fps+ that we dont understand/know yet. My suggestion is to actually prevent anything like that from happening, making easier for mods to organize and review runs.
A little extra is that pcs and consoles will be around the same routes and strats, both at 60 and not allowing to drop it to 30. eveyone will be running the same game without having to worry about handicaps and etc, i believe this will be more healthy (even for mods) and dont see any cons about it.
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