Tactical Resets Only
8 years ago
Canada

As the title implies, there was some confusion and disagreeing about this rule. So, to avoid any further confusion/conflict, lets just settle this right now.

Tactical resets are used solely for the purpose of despawning enemies or to bring sheva up to speed.

If you abandon this rule, it basically means you can die and manage your inventory whenever you want. It also takes out a huge portion of the skill involved in the run, such as:

Utilizing the maps item locations, inventory planning, concentration and dedication.

Why, you may ask?

Well, now you don't have to plan your inventory accordingly. If you forget something, kill yourself, take the 10 second time loss and get what you need.

It also means that on any difficulty (especially Vet/Pro) you won't have to worry about ACTUALLY trying to survive. There is no more challenge to it. Now it's just "Oh, I died. Might as well stock up on First Aid sprays too" and then continue.

There is still obviously planning that goes into the run and practice, but you could be as careless as you want with no repercussion.

Based on the responses from the "Really?" thread (that got deleted) it seems a lot are in favor of disregarding this rule.

So, let this be the final decision. It's based on the community, and what we decide collectively is what it will be. I've given my 2 cents, what do you all want?

Disregard or Reinstate?

England

3-2 to move your character to the middle of the oil field area. Getting rid of these resets fuck up the run completely and get rid of strats.

Kentucky, USA

As you and Hoobie said. It does despawn people as well as move the AI closer to the location. That's why it's tactical. It has a legit reason to be used. Resetting because you missed something (like the quick kill on Irving for example) would make the run be segmented because you got a second try at it. That was the best I could do to explain everything regarding this.

Hoobie piace questo
Spain

I agree that the "tactical resets" rule needs further explanation because it can lead to confusion and (mostly) accidental abuse of the "feature". While I still think dying should not be a reason to reset, it definitely should not be a reason to manage the inventory for free.

But what about the Wesker strats in particular? If you fail first time you need to get along with it or restart until you get it? We never talked about that.

Modificato da l'autore 8 years ago
Kentucky, USA

I agree, Zenix. If the reset does something like despawn, bring the AI closer, or saves a few seconds (4-1 falling QTE) then I think it's cool. But it's not there to change guns, retry a section or whatever. I think everyone can agree on that.

England

Ignore menu after death rule?

England

I think you should be allowed to reset for Wesker strategies but the time it takes be accounted in full.

England

Reset for what strats? And how account time when igt stops?

California, USA

Kil13r gives the best explanation to date as to what constitutes a "tactical reset." The difficulty with implementing and policing a rule like this though is sort of a human issue, because obviously deaths and boss resets give you the option to menu. Just as it seems arbitrary to require a reset after a death, it seems equally arbitrary to say "no menuing after a death." I'm sure you guys have all had moments where the Wesker quick kill just isn't working or you miss the U-8 rocket or something, and it would suck if you had to reset your 90 minute run because of something stupid like that because continuing reset-less would cost minutes. But if you allow that kind of reset, it has to be across the board, not just limited to the "hard" boss fights. The whole menuing thing is just weird game design anyway, so there's going to have to be some sort of arbitrary guideline in place unless people are in favor of allowing non-tactical resets, which sounds like nobody.

Modificato da l'autore 8 years ago
Kentucky, USA

@Jake: I had a 1:26 console run that I didn't upload due to a weird 3-3 glitch (I shit you not, It was crazy) That was a non-tactical reset. So I didn't feel right trying to submit it. @Hoobie: I agreed with Zenix about the death/inven thing. But guys, Lets not raise Hell. I was in the wrong with my last post, and am sorry. So keep it cool and good luck on the runs!

Alberta, Canada

I don't think dying should restrict a run. In fact, if you could save time by dying intentionally at a certain point during the game, that should also be allowed. Many games use dying as a strategy in Any%.

However! Menuing between resets seems to be a sticking point, so how about this...

Tactical resets only. (as previously defined to despawn enemies, move you or your partner closer to the next objective, or really anything that actually SAVES TIME, and not just to manipulate the IGT) Deaths allowed. (in fact, if you can find a way to intentionally die that actually SAVES TIME and doesn't just manipulate the IGT, go for it! And share the strat, please!) Off-IGT Menuing between Chapters ONLY (This means no one can touch their inventory during ANY reset in the run, death, tactical or otherwise. Need first aid-sprays? Better grab 'em before you start 4-1.)

Just an idea! What do you guys think?

Modificato da l'autore 8 years ago
Canada

I was thinking about adding an edit to my original post with some guidelines involving basically what you've said mack, except if people wanted to have resets for certain skips/parts, i'd suggest giving a limit. Even in general we could set a limit to how many resets per chapter to limit things like abuse or excessive manipulation (since tactical resets are still manipulating the game), like 3 (I don't think I've ever used more than 2 in any chapter, though).

Also yeah I'd agree with menuing done only between chapters.

England

For 3-2 you have to remove all of shevas inventory to make her AI work correctly. Removing that would mess up everything with that stage.

England

@RE_Snow I think non-reproducible glitches should not be allowed

Again for the Wesker thing I'll explain myself better: Say I begin wesker in 6-3 (first stage) and reset three times, i should add the IGT those three resets took to my end time for that chapter (which I believe I actually did in my submission).

England

You use backup strats if it goes wrong. Wesker is easy to recover if you get the first thing wrong.

mackmcd piace questo
Portugal

As an underexperienced moderator, I'm still willing for my status to me demoted considering I was only selected due to the increasing ammount of runs being submited, but with the capabilities I was given I feel I should also give my point of view,

I have to say that I am considerably against runs being accepted if a runner is constantly resseting to get a key part of the run right, such as the wesker fights or Irvin. In my opinion I'd be respectfull to a run that has reset unecessarily or has died countless times due to screw ups, but to be fair, I'd be condescending enough to vote for all runs that have such atributes be declined. It's quite harsh, but I think is the only real way that runs can be fair to everyone submitting.

I would like to bring up, since we're on topic, that the run: http://www.speedrun.com/run/8yvwg5em Has a unecessary tactical reset for what seems to be accidental.

Can I use this as an opportunity to ask if this is worth declining the run? At the time I considered this harmless to the fairness of the leaderboard.

Modificato da l'autore 8 years ago
mackmcd e RE_Snow ti piace questo
England

Rejected. He made a mistake with Sheva's AI and reset an area because of it making that chapter somewhat segmented.

mackmcd e RE_Snow ti piace questo
Alberta, Canada

I suppose I'm confused as to why that would be rejected. Yes, the reset wasn't tactical, but it was clearly intended to be tactical, I'm just still learning strats and clearly fucked that one up. As a result, I lost a huge amount of time.

I'm just trying to follow the logic of rejecting runs due to things that LOSE time. Again, if that run needs to be removed, by all means, I will respect that decision. I just wish I understood it. It's not like I benefitted at all from that mistake.

@Hoobie, for 3-2, is there any reason you can't remove everything from her inventory at the beginning of the chapter, and then simply replace it once the chapter is complete?

Modificato da l'autore 8 years ago
Alberta, Canada

My apologies for the double post, but I just want to clarify: of course I have every intention of submitting a run with no reset mistakes or deaths. Naturally, a run like that would be beneficial to my overall time. So if my previous runs need to be removed due to failed strats, (which includes my coop run with thegrogster) then so be it. I'm certainly not content with my best times having such novice mistakes in them.

England

The mistake wouldn't have lost that much time and you need sheva to have a gun in order to take out certian enemies before getting rid of it. Resetting because sheva is being dumb or you forgot to do something is a mistake. And if you could reset for everything that lose time thats segmented. No mistake resets. Also in my run I made a really dumb mistake that lost a minute. I didn't reset.

Modificato da l'autore 8 years ago
RE_Snow piace questo