Dreamcast times so low?
7 years ago
Texas, USA

Hey gang, had a question about the DC times. The top times are all just above an hour in length, and I'm wondering why that is? You cant skip doors or cut scenes, so how is it that the DC top times are like 7-8 mins faster than PS times? Does the DC load that much faster? Bc I had read it actually loads slower than a PS1, so PS2 times should be much quicker then, so what gives? Thanks in advance for any info, looking to start running a second version soon, and I'm compiling info to make a decision soon.

LoanSharkJoe piace questo
United Kingdom

Could be a number of reasons, no one knows. The only way to tell would be to boot the game up in a DC Emulator, hook the IGT value in Livesplit using Cheat Engine and see exactly why where the timer pauses during runs.

Could be that the IGT value is totally broken similar to console PAL. Who knows?

If the connection between PC and DC can be drawn, then the only thing we know right now is PC counts absolutely everything baring FMVs and small instances during doorskips where your PC is pulling data from the games files for audio, in other words... Loading. The reason we know PC pulls audio from files during doors in real-time is that if you disable the audio in regedit, the doorskips become literally instant.

PC's timer is connected to the passing of frames. For DC's IGT to make sense it has to not be counting something pretty substantial, most likely loading. Black screens, additional pausing during camera skips, the black screens before and after doors.

The timer seems pretty close to Gamecube, and GCN also does not count loading. However to confirm this, as said, RE2 functioning in an DC emulator is required. Until that is done, what actually happens with DC's timer is just speculation and is up in the air.

Modificato da l'autore 7 years ago
ConkyJoe89 piace questo
Texas, USA

I somehow missed your replies here @Limburger10 and @FurryWulfz, but thank you for the info! Very interesting, to say the least.

The second version I ended up picking up was BH2 on N64, but this was simply bc I had already picked up a Japanese 64 to run Mario 64, so I figured why not lol. It's the first time I've actually played BIOHAZARD 2 and not RE2, so though the 64 controller is a nuisance it's still fun to play the game with less enemies and quicker text.

What you said about the red Wii has piqued my interest on the GCN version though Limburger lol. System's disc drives affecting the game's speed interests me, as I also run RE2 on a US PS2 SCPH-70012, which has the 1.11 driver and evidently loads the game much quicker (I personally can't see a huge difference, but it's interesting nonetheless).

United Kingdom

Baring in mind though a Red Wii won't actually improve your final time, as GCN does not count loads. Another reason, if anything, that GCN is the best console version.

Modificato da l'autore 7 years ago
ConkyJoe89 piace questo
England

@ConkeyJoe89 to get notified on Replies make sure you "follow game" blue button. it will send notifications to you about this leader board, then you can never miss a reply :) but you can edit your notifications if you want

ConkyJoe89 piace questo
Texas, USA

Yea I have RE2 followed, that's why it was odd to me that I missed their responses haha. Must've just overlooked them this once.

LoanSharkJoe piace questo
England

i just made an IGT script for an English PC version and stumbled upon something interesting.

the long black screens (before a door appears) are NOT counted towards IGT the timer fully stops until the door is about to open.

Dreamcast versions of this game are said to have been based upon a PC version so with that in mind it's kinda safe to assume that those long black screens on Dreamcast are not counted towards IGT. I don't think that's enough to cause the massive difference but it's atleast a big chunk of time in real time not factored on the result screen.

ConkyJoe89 piace questo
United Kingdom

My guess at this point is:

GCN and DC timers don't count loads, but DC just so happens to also not count the final FMV, unlike GCN. The times between GCN and DC all seem to be close to approximately a minute between for all categories... which is about the time for the final FMV in RE2, isn't it?

The black screens would probably constitute as a 'load', just like camera changes, menus, generally any area the console 'scans' the disc to load the next piece of data.

Whilst there is a large difference between GCN and DC in real-time, also has to bared in mind that GCN can skip cutscenes and is generally MUCH faster in terms of actually loading than the DC is.

Modificato da l'autore 7 years ago