I know it wouldn't make much sense in the actual context of what hz means, but renaming it to 50/60 FPS would make it easier for people to understand.
If someone doesn't know what 50/60hz means they can ask us.
Many games throw a 50/60hz option in them and don't really tell you what they mean. A lot of games have a "must have a 60hz display to play this" on the front of the case in Europe. I don't think someone not understanding what Hertz means in regards to games is should cause us to have to put wrong info on here like 50/60fps.
More people are gonna ask us why PAL is even separated to begin with, than asking us what 50/60hz means. Even if the term separating them is perfectly clear, we'd be getting questions asking why PAL is separate, why it says 50/60 fps, etc regardless I feel.
Oh well, most obselete runs are rejected/deleted. Board can be changed whenever.
Good Luck
I'm not even that bothered about the PAL runs really.
I wouldn't know how to organize the board without redoing everything, which seems like a waste just to make something separate for PAL really.
Easiest way to do it, might just to be to add two extra misc. platforms, for example right now we have:
PC / PS1 / GCN / N64 / DC / PS3 / PSPEMU / GCN EMU
Could just add:
PS1 PAL / GCN PAL to those. Making an additional sub category won't work because:
- PC doesn't have PAL
- On DC PAL = NTSC.
And I think changing the entire board, as in top tabs and everything is too much of a farce for something like this.
Or simply ban PAL altogether. People prefer emulation over PAL, so it doesn't make sense actually to remove an emu category for PAL. Regardless of accuracy, it doesn't matter if it's emulator, because technically PAL isn't accurate either. So both are on equal grounds.
It's not only the separation between 60/50Hz. Hard Mode will only exist on the platforms that have it which is a good thing cause now every scenario has that subcategory + it would be obvious which platform has what.
Any future subcategories would be set to specific platforms aswell insteed of all of them.
Really, I never understood personally why Hard Mode was even separated to begin with. It just adds needless separation in my eyes. The only need for it in my opinion is Knife Only, because there it actually changes the run up a ton and there is no super cheesy method of killing bosses / clearing rooms in Knife Only.
The mode is harder, but the way I see it is that on PC RE2 is kind of at a "if you take X amount of hits, your run is over" point now. So the extra damage on Hard comes off as an arbitrary challenge. A Hard mode run that has seen enough hits to actually make the increased damage mean something would never hit WR or anywhere close on Normal mode regardless anyway.
We could say Hard Mode and bosses but RE2 bosses on Any% aren't difficult because they're difficult, they're difficult to do fast... and even so on Normal mode with the current optimization. Current strats with G4 render it useless (jumping in place lol) and the only boss that could maybe pose as an issue on Hard Mode is G3 in the B scenarios and only if you're going for risky quickshot strats, really. I feel the difference between Normal/Hard is too negligible to even require it be separated honestly. Knife Only, that's something else, but definitely not for Any%.
This is just my opinion of course.
So are we all in a agreement that PAL 50Hz will not be allowed?
Anyone has had the chance to post in this forum and in the RE Discord about it for almost 1 week now. Only thing to do is to reject the PAL 50Hz runs and then write it in the rules.
Something like: As of 2017-01-01 PAL (50Hz) is banned/excluded from the boards due to blablabla timer and unpopularity.
Edit: I might add that I tested the IGT on gamecube emulator yesterday. PAL version doesnt count door animations which the NTSC version does.
PAL is already separated if you use the region filter.
PAL's IGT is faster because the FMVs move the same speed as NTSC, but only 50 frames pass. So the FMVs are approximately 16.67% faster to PAL's IGT.
So if the FMV spends 60 seconds IGT on NTSC, it will only spend 50 seconds IGT on PAL.
Also, because some of the voices were used to synchronize cutscenes, PAL cutscenes will spend less frames overall on those cutscenes, since the voices will finish playing in less frames. I don't think GameCube's cutscene skip is affected.
You also get more reaction time on PAL, so the slower version gives a better IGT.
You can kind of tell what the PAL time would be on NTSC if you account for the final FMV, plus some more seconds for cutscenes.
@regexp: Region Filter wont change the rankings. FMV's are skipped + you will save time in IGT if you skip them which normal cutscenes doesnt. Read my last post and you can clearly see why you save so much time on PAL.
Edit: This only covers gamecube, but I believe PS will work the same for the doors.
You don't skip the final FMV, which counts for IGT. PAL gets a big advantage here.
It doors didn't count, it would save 20 minutes approximately wouldn't it?
I kept entering and exiting a door near the end on GameCube PAL and the IGT result was considerably slower.
Guess I'll be doing PAL today. Doesn't matter anyway, PAL can't compete with NTSC and no one runs it. I'll take care of the board on 2017-01-01.
Why PAL is faster doesn't entirely matter, really.
When there is a issue with the IGT that affects your final time to such a degree that you can beat optimized NTSC/NTSC-J times in what is essentially a casual run, there is a problem.