Just a thing I noticed
3 years ago
Merseyside, England

So basically a lot of people (well 2 I’ve seen so far) seem to get confused about the use of the time with loads, time without loads and in game time spaces. For mission runs (which is currently what I’m referring to), you submit a run correctly by ignoring time with and without loads, and submitting the time, to the millisecond (this having been mentioned in a previous forum post I believe). As far as I’m concerned, the rules I mentioned don’t apply to Ironman speedruns, as teleport times must be included. For this, I suggest getting an external timer like Livesplit.

Merseyside, England

https://livesplit.org/ Livesplit, the application I was referring to.

Nova Scotia, Canada

centiseconds, not milliseconds

United States

When you submit a run, it specifically says "ms" which is short for "milliseconds." The game uses centiseconds, but speedrun.com uses milliseconds, so submitters will have to manually convert their times using the process in this guide: https://www.speedrun.com/rblx_entrypoint/guide/4kpep

cornhead522 piace questo
Merseyside, England

Thank you Tim. I was referring to what speedrun.com accepts, where run submitters convert their centisecond time into milliseconds. Thank you for the feedback, Stu, though.

Statistiche del gioco
Follower
1,008
Runs
4,930
Giocatori
2,073
Ultime notizie
The Timer Glitch- Why your runs have been getting rejected.

Recently, some of you might have noticed that your runs have been getting rejected due to a timer glitch.

''What is the timer glitch?'' you may ask. The timer glitch means the timer going slower than usual. For example, it showing 22 seconds in game time but it being 30 seconds in reality.

U

2 years ago