Rules specify that you need to use a timer that is not in game and it must be in milliseconds If i am not mistaken
@DavidVondehaar as nova said, it has to have a timer.
Well actually the rules dont say you need a timer on screen, the rules only tell you how to time it, not that you need a timer on screen,
Well if you want to get real technical, yes they tell you how to time it, so it is implied you have to time it and show it (otherwise i could tell i timed it and lie about it) it's not that hard or that time consuming, just time your run... come on
not sure if this is where i put this but i noticed that the wr hits the barricades twice i have been playing the game casually and i know you can hit it once and get through, i never timed them but i think that would be faster, also i noticed in the run they used the pistol's there is an update atm that makes shooting them easyer.
@josh72ebp the runs are probably done in older patches and the game has changed a lot during months.
A lot of it is getting a good run. Getting another run on pace with wr right now would be tough just due to the random bullet landing on Situation 2, 5, and 10. Not to mention random spawn locations for bomber on IQ's situation and drone spawn for Thermite. Getting a run on the face of it is plenty hard, but getting it on pace is even harder.
Just a quick update, since the dialogue skip for Tutorial runs is no longer possible, we have added no skip as a variable
If you have any runs that do not use the dialogue skip, feel free to resubmit them under the new parameters!