Underworld guide (mobile)
Guide
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Underworld guide (mobile)
Aggiornato 2 years ago di Cazra

This is one in a series of level-by-level guides for speedrunning each of the worlds in the mobile version of PUSS!. In this guide, I will go over speedrunning strats for all the levels appearing in Underworld.

Since the levels don't really have any official names, I try to provide short names and a short description of the aesthetics of each level in an effort to identify them.

I also give each level a 1-5 star rating for difficulty and speed. For difficulty, 1 star is easiest and 5 stars is hardest. For speed, 5 stars is fastest. For each level, I also specify whether Ghost Cat appears in the level. A ✰ means that you should always use Ghost Cat if you have enough lives to pay his fee.

Banana

Difficulty: ✰✰✰ Speed: ✰✰✰ Kitten faces scroll up the right and left sides of the level while 3 cat heads appear to be eating a snack just offscreen at the bottom. The BGM often says "Well, paint me yellow and call me banana". Ghost Cat: yes

If you're very fast, you can sit on the timer switches until their gates are only half-way open. You can then squeeze through the small, middle gap into the exit.

Binary Clock

Difficulty: ✰✰✰ Speed: ✰ Ghost Cat: yes... but actually no.

A blue and black level with tiles of the pathways appearing and disappearing in various patterns, sort of like a binary clock, but not really.

This level is just pure memorization to get through, and Ghost Cat is absolutely useless here. When he shows up, he's on a completely inaccessible part of the level.

Block Party

Difficulty: ✰✰ Speed: ✰✰✰ Ghost Cat: no

A guantlet of moving blocks with palmtrees and fire to the sides, and a tiger at the bottom.

There are a few places where you can skip past gaps between the blocks to get ahead in their cycles. Slide to the exit once there are no blocks in the way.

Blues Club

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: no

A blue, diagonally-oriented maze with jazzy music. Several red squares come in from offscreen to cross over the maze.

This level just requires fast movement to get through the maze as quickly as possible while avoiding the squares. At the start, there will be several incoming squares from all sides, including a few that will completely block some of the halls. It may be worth taking a death abuse to clear the squares and try to navigate the level while it is relatively empty.

Cannon Carousel

Difficulty: ✰✰✰ Speed: ✰✰ Ghost Cat: no

Blocks and cannons shooting downwards move around this level counter-clockwise. A timer switch opens the path to the exit.

On a good starting cycle, there'll be a block on the right path from the start and a cannon on the top path from the start. Duck past bullets from that cannon to get behind the block and follow it until you get to the top-center part. Move to the center, and skip under bullets from the cannon in the upper-left quadrant to get to the timer switch early. Once you move through the center, wait for the next cannon to approach the upper-right corner, then after it has fired a bullet halfway there, slide in ahead of the upcoming block. You'll be able to slip into the exit past the cannon as it goes around the corner.

The cannons in the mobile version fire a lot more slowly than in the PC version, so it is a lot easier to skip past the bullets.

Deadly Danger Dungeon

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

A D&D-style micro-dungeon with several pressure plates that either open doors or activate laser traps. This is one of the mobile-exclusive levels.

Close to the exit, go right to the second pressure plate to open the first door. Then swing down to the lower part of the entrance area to the bottom-most pressure plate to open the door to the upper exit. Move past both doors and straight into the exit. Be careful not to get trapped on the corners of the doors!

Dolphin Baptism

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

The level features a pool of water with a floating humanoid figure. When you activate the timer switch, the path to the exit opens, dolphins rise to the surface, and a cat face appears in the void of the gate's area.

After the gate to the exit is barely open, you can slide to the exit quite easily.

Dolphin Show

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

There are a bunch of cannons shooting upwards above a lake. A dolphin jumps out of the lake with applauding hands when you cross the center of the level.

Try to squeeze between the bullets as much as possible to move quickly. When you are on the left side and the path is clear of bullets, slide to the exit.

Dolphin War

Difficulty: ✰✰✰✰ Speed: ✰ Ghost Cat: no

Dolphins in the ocean on the lower part of the level shoot long lasers upwards on set intervals while short lasers rain down randomly from the heavens. This is one of the mobile-exclusive levels.

There are no special strats for this level. It's very slow and Ghost Cat won't appear, so just try not to die.

Drip

Difficulty: ✰✰ Speed: ✰✰✰✰✰ Ghost Cat: no

A pool at the top of the screen rains giant cat heads down to the pool at the bottom of the screen as obstacles. This is a mobile-only level.

It is super easy to just swing around into the exit immediately without even sliding. This level is practically free unless you run right into one of the dropping heads.

Elevators

Difficulty: ✰✰ Speed: ✰✰✰ or ✰✰✰✰ Ghost Cat: no

A series of black elevator-like platforms on a blue background. The elevators have the words "up" and "down" indicating the current direction of their movement.

On a good cycle, you'll be able to cross multiple elevators at a time. Sometimes it'll be necessary to skip corners to get across to the next elevator quickly.

Exotic Pool Party

Difficulty: ✰✰ Speed: ✰ Ghost Cat: no

Pink platforms over a pool of water with cyan brick walls and exotic music.

This level is horribly slow, and Ghost Cat won't even show up if you die. Make your way to the checkpoint. If at this point, the leftmost platform isn't in the bottom half of its movement path, moving upward, death abuse to advance its frames. Then finish the level casually.

High Tide, Low Tide

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰✰✰ Ghost Cat: no

One side of the level has no water, the other side is covered in water. Both sides have moving block obstacles. When you move into the left side, the left side will start filling with water, while the right side starts draining water.

The strategy for this level may seem very scary and risky, but it is very quick as long as you remain calm and focused. At the start of the level, just as a red block is about to move past you, move in front of it, and make your way underwater into the exit of the level. The water won't kill you immediately, and you'll have just enough time to reach the exit.

jajaja

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: ?

A hall with moving walls, a couple timer switches and a fishy background. Two fish at the top flank the text "jajaja".

You don't need to open the gates all the way. Sit on the timer switches just long enough to open the path to the exit, then slip through.

Kraken Waltz

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

A dark level with blue paths and creepy music accompanied by the sound of ocean waves.

At the start of the level, when one of the long bridge platforms is just barely aligned with the start area and the path below it with the timer switch, quickly do sort of a U-turn across the bridge to the timer switch. Sit on it long enough to extend the bridge and then slide to the exit.

Pearly Whites

Difficulty: ✰✰✰ Speed: ✰✰✰ Ghost Cat: yes

Pearl-white platforms above a pit of massive, rapidly chomping teeth. A giant laser bisects the level horizontally in the center.

If you start with a bad cycle with the first two moving platforms, use death abuse to advance the cycles so that they are approaching more closely to the starting platform. Board them, and cross over to the platforms going over the laser until you reach the bottom area of the level. If you death-abused earlier and Ghost Cat is there, just use him to exit the level. Otherwise, slide to brute-force your way past the teleporting blocks and get to the exit. This slide is tricky and may take a few tries. If you fail and Ghost Cat appears, just take his offer to exit the level.

Pool's Closed

Difficulty: ✰✰✰ Speed: ✰✰✰✰ Ghost Cat: yes

A dark level with a black pool in the center that expands to the edges of the level and then recedes. There is a cat head in the middle of the pool.

If you dodge around the obstacles quickly, you can get through this level in just one cycle of the pool expanding and receding.

Shrimp Procession

Difficulty: ✰✰✰✰ Speed: ✰✰✰✰ Ghost Cat: no

Halls with wavy obstacles and shrimp getting boiled, fried, and seasoned.

Once you get to the safe spot just before the shrimp leave the boiling water, wait for a shrimp to pass you on the right, then slide up into the exit before the next shrimp appears.

SO TASTY!

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: ?

Fruit blenders with dolphins bathing in pineapple juice. The middle section has bikini models with the text "SO TASTY!", "SO FRESH!", and "SO NATURAL!".

Get to the safe spot just before the crusher. Once the crusher moves out of the way, dodge around the fruit and slide into the exit.

Stretched Lake

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

An aquamarine path over a blue lake. The center part of this level stretches in a low-resolution kind of way.

On a good starting cycle, the middle will almost be fully stretched. Cross along the bottom to the other side. Wait for it to start recompressing. Slide to the exit when the exit and the path to its right are very stretched out.

Triangle Wave

Difficulty: ✰ Speed: ✰✰✰✰✰ Ghost Cat: no

An oscillating, angular path with stationary square dots as obstacles over a lake. If you wait long enough (which you probably won't), a flaming tiger on a magic carpet will cross the lake on the bottom of the screen.

This level is pretty easy to superslide.

Vapormaze

Difficulty: ✰✰✰✰ Speed: ✰ or ✰✰✰ Ghost Cat: no

A blueish level with a scrolling maze in the center and two switches for opening the exit. Greek statues stand by either side of the exit.

How quickly this level goes heavily depends on the cycle you get at the start. On a good cycle, you'll be able to enter the maze quickly, hit the right switch, then the left switch, and then follow a bottom opening from the maze to the exit. On a bad cycle, it can take a while for an opening into or out of the maze to present itself. If you have a bad cycle trying to enter the maze, death abuse to advance frames and get an opening closer to the start.

Werewolf Maze

Difficulty: ✰✰ Speed: ✰✰✰✰ Ghost Cat: no

A spinning maze with a spooky BGM featuring howling wolves.

If you get trapped in the left or top corners, death abuse to try to either advance frames or get to a better spawn point.

Sea Mistress

The corridor before the Sea Mistress boss fight requires you to get through the cocktail party... the SHRIMP cocktail party! Just brute-force your way straight up past all the shrimp, even going off-screen until you run into the butler and start the pre-boss dialog. Make sure that you hit all the triggers to make the screen advance forward! Then touch the key to start the boss fight.

During the Sea Mistress boss fight, focus on hitting as many switches as possible in order to feed her lots and lots of Bullet Bills! Keep in mind that the corners between the obstacles are suggestions. You can pretty much move right through them to avoid getting trapped or escape an incoming Bullet Bill. Thankfully in the mobile version, the Sea Mistress doesn't shoot bullets from her eyes at you. Once her health is depleted, start death abusing to advance frames until you escape the Underworld on Ric da Fi$h.

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