Hell guide (mobile)
Guide
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Hell guide (mobile)
Aggiornato 2 years ago di Cazra

This is one in a series of level-by-level guides for speedrunning each of the worlds in the mobile version of PUSS!. In this guide, I will go over speedrunning strats for all the levels appearing in Hell.

Since the levels don't really have any official names, I try to provide short names and a short description of the aesthetics of each level in an effort to identify them.

I also give each level a 1-5 star rating for difficulty and speed. For difficulty, 1 star is easiest and 5 stars is hardest. For speed, 5 stars is fastest.

Note that Ghost Cat will never appear in any of these levels. So if you get a slow or especially difficult level, you cannot use death abuse to try to summon him.

Baphy's Barbeque

Difficulty: ✰✰✰✰✰ Speed: ✰✰

On the left and right edges of the level, Baphomet stands over a barbeque grill. Hitting the switches and the hidden triggers causes changes to the level, such as opening new paths or conjuring cascades of green bullets. The final part of this level is a fake-out that looks like the very beginning of the game.

This level just requires you to mainly memorize where the hidden triggers are after you activate the switches. First, hit the first accessible switch on the right to activate the left grill and cascade of bullets on the left side. Go up, left, and around the upper path back to the right side of the level. Take a death to get spawn closer to the left switch as soon as the level changes. Hit the switch now accessible on the left. The right grill will light up and there'll be cascades of bullets on both sides of the level. To to the upper area, and go left, to activate another hidden trigger. Then make your way through the right cascade to hit the final switch on the bottom-center-right. Right after hitting the switch, run into a bullet to get back to the left side of the level more quickly. Then make your way into the area past where the leftmost switch was pressed to get to the fake-out and exit the level.

Big Spiky Monster

Difficulty: ✰✰✰✰ Speed: ✰✰✰✰

A very dark level with spiky corridors. The bottom-left area of the level looks like a 4-eyed monster with a bunch of teeth surrounding the exit.

In the upper-right area with the diagonally protruding In the bottom section, you can kind of move through the centermost sections of the spiky walls if you move quickly through them.

Blasphemy

Difficulty: ✰✰✰ Speed: ✰✰✰✰

The left and right sides of this level have mazes with illusions for walls. Every now and then, the real walls will appear very briefly. In the center, there is a fish flopping around with the word "Blasphemy".

Going through this level quickly basically just requires you to memorize where the real walls are. The left side is a straightforward downward zig-zag. You can slide through there to get to the checkpoint very quickly. The right side will require a little bit more careful movement, but on the last third of it, you can pretty much do a left-ward zig-zag to slide to the exit.

Factory's Day Off

Difficulty: ✰✰✰✰ Speed: ✰✰✰

This level has several very narrow vertical corridors and no music aside from some soft ambient noises. The layout of this level very closely resembles that of Hell's Factory.

Just move swiftly, but carefully until the final shaft. Then slide to the end.

Fire from Heat, Heat from Fire

Difficulty: ✰✰✰✰ Speed: ✰✰✰ or ✰✰✰✰

Scrolling walls with a lake of lava above and below. The right side of the level has fireballs jumping from one lake to the other.

Spatial awareness is key to get through this level quickly. Watch for the gaps between the walls to line up. Corners between nearby walls are just suggestions! If there is at least a 2-pixel gap between two blocks, you can squeeze through them if you need to escape to a better spot or dodge an incoming fireball. Depending on the cycles you get, this level can be pretty fast.

Happy Birthday!

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰

Th level has a lot of spinning '+' signs you must navigate around to reach the exit in the upper-right corner. The BGM says "Happy Birthday" while cheerful carnival music plays. Every now and then the music and most of the obstacles stop while a bunch of cat heads shake from left to right and say "NOPE".

The mobile version of this level is a bit harder than the PC version because there is less room to maneuver around the obstacles. Do your best to swiftly move past the gaps between them, especially when time becomes stopped!

Heavy Metal Death Cherub

Difficulty: ✰ Speed: ✰✰✰✰✰

A dark level where you can only see a short distance away from PUSS! except for a cherub with a cannon in the center that fires bullets at PUSS!.

There is a clip at the very start of this level that basically lets you go through the wall straight through the exit. Just slide right and slightly downwards, and you'll finish this level immediately. This is a very easy and consistent skip to get!

Hell Crusher

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰

Two massive, red-hot glowing crushing blocks dominate the left and right sides of this level. On the far left and right sides are mirrors with a cat and a wall of fire inside. Gaps in the blocks provide brief shelter and passage through the level.

In the bottom-left quadrant, just go straight the bottom center as soon as the left block lifts. Then swing around to the first checkpoint when the right block lifts and get to the bottom-right corner if you can get in there in time. Make your way quickly up the right side as soon as the passages. Get to the safe column in the upper-center area next. Don't go after the second checkpoint! When the left block is up, get into its first upper column. When it goes back down, slide to the exit.

Hell's Factory

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰

Narrow, vertical corridors with two lava machines moving up and down while extending walls left and right. The BGM has loud machine noises.

No special strats. Just go fast!

Hidden Polka

Difficulty: ✰✰ Speed: ✰✰✰✰

The level starts as a grey room with no music and a cat head with black, soulless voids for eyes. After reaching a certain point, the level becomes more colorful and cheerful polka music plays.

About halfway through the level, just slide the rest of the way to the exit.

Join Us!

Difficulty: ✰✰✰ Speed: ✰✰

A group of cats is performing a ritual around a fire. Every now and then, they will turn to look at the player, causing the level to change. There are several timer switches that open new paths.

There are no special strats for this level. It is basically an autoscroller.

Lasers in the Dark

Difficulty: ✰✰✰✰✰ Speed: ✰✰✰

A very dark level with several laser obstacles.

If you haven't already, go to your pause menu and set B/W to 0 so that you can actually see the level! Aside from that, just memorize the pattern of the lasers to move past them quickly and get to the end. Once you reach the bottom corridor, slide to the exit when it is safe from lasers.

Lava Rafts

Difficulty: ✰✰✰ Speed: ✰✰

This level has several moving platforms over a tunnel of lava. Two timer switches on the right side of the level move the platforms needed to cross to the level's exit.

Get to the bottom-right switch as soon as you can, and press it until the right exit platform is about 1 square-width above the exit. Then ride the raft to the upper switch and press it until the left exit platform is 1 square-width below the exit. Right the raft back down to the middle and cross the switch-activated platforms to the exit.

Marble Zone Act 1

Difficulty: ✰✰✰ Speed: ✰✰✰✰

A level with blue brick walls and lava that chases after you.

Just go fast and slide to the exit as soon as you can.

Not Cerberus

Difficulty: ✰✰✰ Speed: ✰

A fake-out of the Cerberus boss fight area from World 1. This level is pretty much an autoscroller where you wait for the platforms to rise and then hit the switches or triggers to raise the next platforms until eventually the exit rises from the last remaining hole. Ghost cultists attack you constantly after you press the first switch.

Touch the platform triggers as soon as you can to keep the platforms rising up as quickly as possible, going offscreen to hit them early or using death abuse to advance frames as necessary.

Satan's Tooth

Difficulty: ✰✰✰ Speed: ✰✰✰✰

A dark level with a gold tooth floating in the bottom-left corner.

No special strats. Just squeeze through the tight gaps between the rotating blocks at the start, then move quickly to get to the exit.

Sausage Maker

Difficulty: ✰✰ Speed: ✰✰✰✰

This meaty-looking level resembles a cross between a digestive tract and a sausage making machine.

At the start, you can squeeze between the diamonds and their pivot when the diamonds are close to the corners of their movement. In the center area, just move through the center. The thin parts where the walls meet won't stop you. At the final part, just slide to the end when the spikes are up.

Static Spikes

Difficulty: ✰✰✰✰ Speed: ✰✰✰✰✰

A dark level with rows of spiked columns that scroll upwards.

At the bottom where you enter the maze of spiked columns, it is possible, but difficult to slip past the first oscillating column, the first row, and a low-hanging wall. Once you slip through, just go left into the exit.

Baphomet

This is the final boss fight against Baphomet, divided into 2 phases. The first phase is pretty much an autoscroller where you have to survive a bullet hell barrage from Baphomet and use the bombs to blow up the cultist orbs. In this phase, just focus on surviving and eliminating the cultist orbs as soon as possible. When the final orb appears, you can destroy it with one round of bombs if you position them right. I would LOVE to know if there is some clever way to speed up this phase of the boss fight. Death abuse to advance frames doesn't work unfortunately.

In phase 2, the PUSS! Gundam fight, focus fire on Baphomet's forehead and just tank all the meteors and moons he throws at you. If he conjures a forcefield, destroy it as soon as possible and go back to shooting his head immediately after.

Statistiche del gioco
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Runs
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Giocatori
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