Speedrun Strategies for World 1 (PC Exclusive)
Guide
/
Speedrun Strategies for World 1 (PC Exclusive)
Aggiornato 2 years ago di NiftyBumpkins

World 1 is quite possibly the fastest world in the game, as long as you get decent RNG in your run. However, World 1 can be frustrating simply because of the RNG aspect and because it is the beginning of the run entirely. This guide is intended for use in patch 1.2, however, it is practically interchangeable with all other patches. For patches after 1.2, there might be levels that are not on this guide. This guide is a W.I.P, but will most likely be done by then end of the week.

The First Two Levels:

The first pool of levels is generally considered the easiest levels in the game; therefore, they should be used as learning tools for future levels (especially in regard to sliding/supersliding). Personally, I would recommend that you should reset if you lose a life here, mostly because it's really easy to reset from this point. Keep in mind that the first two levels of the game WILL ALWAYS PICK FROM THIS POOL OF FOUR LEVELS.

hei: Generally considered one of the hardest superslides in the game. This has its benefits, as this is the perfect level to practice sliding and supersliding! For speedrunning, you should be able to superslide this one without losing any lives! (Viable) (Very Fast)

We are gonna show you>: Another basic superslide, just move your mouse in a circular motion! Another practice level. (Viable) (Very Fast)

[...]: The final superslide of the first three levels! The final easy practice level of the ones listed above. Make sure to have fun with it while it lasts: the rest of the levels are a little tricky. (Viable) (Very Fast)

三: The level opens with PUSS! on the bottom bar, needing to go to the middle bar through a moving platform and from the middle to the top with another platform before exiting the stage. Another easy level, even when both moving platforms are desynced. If the platforms line up well, a superslide is easily accomplished! (Viable) (Usually Very Fast)

Levels After the First Two:

These levels are a little hard to explain. This is a list of all the levels you can potentially have when going into the third level. However, you can still get these levels from levels 3-7. Keep this in mind when going further into World 1.

儀式: A bit of a step up from the above levels, you must keep a steady hand and navigate around the projectiles. Be careful, however, as there are many corners and projectiles on this level, both of which are instant deaths. DO NOT TRY AND SLIDE THIS LEVEL! You can technically slide this level, but I assure you it is not worth it: You'll either eat up all your lives trying or game end yourself. (Viable) (Fast)

It's Raining Cats: The level opens with PUSS! in an extremely tight corridor, with barriers going into a diamond shape closer and closer to the middle of the stage before going large again. There are cats raining down on the right-hand side of the screen. This level is another tricky one, as there are no long movements you can make with your mouse. You must use extremely short, and precise movements whilst avoiding the barriers. The extended walls alongside the barriers make sliding practically impossible, with the exception of the very last straight line in the level. All of the movements are jittery and the halls are far too narrow, making dying VERY easy. If you know how to maneuver and are ok with taking a 1-2 second time loss then go for it. But I would recommend resetting if you see this level. (Not Viable) (Pretty slow unless you know what you're doing. And even then it's pretty slow.)

les tortures: Another seemingly simple level with a circular motion superslide right? No, actually... The superslide on this level is possible, but risky. I would recommend you go through to the middle of the level (Where the jittering bar is) and then slide through the last of the middle part as precisely as possible to the end of the stage. Overall though, it's a great level! (Viable) (Fast)

Tropical Petals: You start at the left of the stage, with the right corner of the stage containing a distorted Mother Mary under a palm tree, getting rained upon by flower petals (Yeah, it's weird. But it's not last time something will rain down on Mother Mary in this world.) The platforms move up and down with the end platform being much larger than the rest and in a J-Shape. Keep in mind that the "water" below these platforms is traversable. You will not die immediately when touching the water! This allows for some very fast movement! This also allows for a superslide, however, it's a little risky. I would recommend wading through the water and platforms until you reach the last platform, then slide form there to the exit. If you wish to superslide then be very careful, as there are a lot of walls you could get caught on! Try to make the straightest line possible at a 60 degree angle until you reach the big platform, then slide in a J-shape to finish the level. Pretty fast, and actually quite a lot of fun! (Viable) (Fast/ Very Fast)

Cats and Boxes: The stage is shaped like a very long U. Boxes move around the stage with impressive speed, with the boxes on the last straight punching close to the other wall next to it. The first straight is quite simple, just follow the box that passes the opening to the start of the level into the next chamber/straight. The next straight is just a straight where you have to move PUSS! out of the way of the boxes. The third straight (The bottom of the U) is done by, again, avoiding the moving boxes or waiting until they are off the entrance to the chamber and then going for it. Move in a zig-zag pattern to avoid the boxes in the last chamber and exit the stage. There are no gimmicks to this stage. It's as straightforward as it could be. Another level that is great to practice with! (Viable) (Medial/Fast)

and so what: Hey! It's another superslide level! The level looks kinda like a sideways P, with a tiger jumping up and down to release projectiles all over the place! Don't worry about the projectiles: They look big, but have really small hitboxes! Just slide your way to victory! Why is it so late on the first three levels if the first four were superslides? Well, you can also encounter this level on levels 4-9, so... yeah... (Viable) (Very Fast)

Cat Paperclip: Why Cat Paperclip? Well... The stage kinda looks like a paperclip! You start near the middle, where the horizontal straights close in a pattern of where you start to where you end. For example, if the stage starts with the second horizontal straight closing, then the third will be next, then the fourth, before starting right back at the first one again. Move through the first two horizontals and check which horizontal is closing. If one of the first two are closing, then slide to the end of the stage. If one of the last two are closing, wait until they BOTH finish closing before sliding to victory! (Viable) (Fast/Very Fast)

来客: This level is an upside-down triangle with crosses moving all around the stage. You can spawn on either of the three points of the triangle (My personal favorite is the top left side :)). If you pay close enough attention, you will notice the exit moving in a certain pattern. This pattern goes: Top right, bottom left, top middle, bottom left (a little higher this time), and top middle. Honestly, though, none of that really matters. You'll most likely be frantically trying to run into the exit once you get to inside the wall of crosses. By the way, the crosses move. So try to find an opening whenever possible. Each spawn point has a really small opening to squeeze through (sorry, it would take far too long and would make no sense to you if I explained them here.) (Viable) (Very Fast)

Water and Boxes: Another doozy of a level. Remember that the open space a platform leaves will not kill you immediately. This level looks somewhat like a sideways y... kinda... There is a moving platform that leads to two squares circling another square. From this, there is a horizontal straight with another large square moving up and down in an attempt to crush you. There is another one of these square on the same horizontal straight leading to a U formation with another platform that leads to the exit. Wade through the water and go into the square that the two circling squares inhabit. Make sure to time it so you get into the square without being crushed by the one of the other two. If quick enough, you might be able to squeeze under the first square on the horizontal straight. If not, wait until it opens. You'll have enough time to go through even with the other smaller square on your tail. In the middle chamber, wait until the second square if up, and then slide to the finish. (Viable) (Fast/Very Fast)

Species: A stark white level with a tiger floating near the right side of the screen. Another superslide. Just be careful not to hit any of your surroundings with this one. Again, another practice level. (Viable) (Very Fast)

Spinning Cat: There is a spinning cat in the middle of the level, shooting projectiles out of its eyes. The level has one small U inside of a much larger U, being connected by a small piece of stable platform. PUSS! starts on the very right tip of the large U. Navigate your way around the projectiles until you reach the top left tip of the small U (this is at the spot where both Us connect). Check to see where the projectiles are and slide to the exit if there are little to no projectiles in your path. Alternatively, you CAN superslide the entirety of the level, just be aware of the projectiles. (Viable) (Very Fast/Fast)

Beautiful: The level starts with PUSS! in the bottom right corner of the screen. The moon shines over the level, with a cat sitting in the bottom right-hand side of the screen.This is another straightforward one! You simply follow the path until you get to the exit. You can start sliding on the horizontal that makes up the top half of the s-curve near the end of the stage. (Viable)(Medial)

Levels after the first three:

:3: A pretty difficult looking level at first, with the entire level moving and whatnot. You might have to wait a little bit before moving, as PUSS! may be blocked in from the start. Make sure to start on a long straight, maneuvering the mouse past the reverse S-curve before getting to the point to turn into the middle of the level (to the right). Turn right and go to the middle of the level where there should now be an opening large enough to move through. Then move down and into the exit. Alternatively, you could move from the beginning of the level to the top portion, where there is a part of the middle platform that you can just squeeze through. From this, an opening at the bottom will appear where you can go down and finish the level as explained above. If your spacial awareness allows it PUSS! can go off the map where the reverse S-Curve is without dying at all, which saves less than a second. Honestly, this level is quite fast if you know what you're doing, and quite easy to learn if you don't know what you're doing. (Viable) (Fast/Medial)

L vel: Ah, the original Scary Maze! This time with no cheesy jumpscare to make you punch your screen in and then piss your pants (God, I love that video). Many narrow corridors and long horizontals. This level is quite simple: Navigate your way through the maze and go to the exit. However, like I said, the corridors are VERY narrow, so be careful! Once you get to the last portion of the level, you can slide to the exit. (Keep in mind that you SHOULD reset if you die here twice at most. It is not worth the struggle if you get this level at this point in the run.) (Semi-Viable) (Fast/Medial)

Levels NOT in the level 3 pool (levels 4-7):

Remember that the levels above can appear in levels 4-7 as well. Also, be a little more lenient with yourself regarding dying. I would say you could comfortably die around 2-3 times before you should reset now.

Tropical Paradise: You start the stage on the bottom left corner of the screen, with a corridor opening and closing above PUSS!. There is a moving piece of empty space and a safe zone along the only horizontal in the level. On the last corridor to the exit, three square will disappear and reappear in the pattern of middle square, outer squares, middle square. You want to time the first corridor so you start to move right when the first corridor walls start to open. Wait for the open space to go behind the safe zone and scurry into said safe zone. Wait until the empty zone is closest to the first corridor and go to the third corridor. After this, it's just waiting to get your timing right to CAREFULLY slide to the exit. Yes, if you go too far you can miss the exit, which WILL kill you unless you jut your mouse upwards in time and hit the exit. (Viable) (Fast/Medial)

Mary's Avocado Hell: DO NOT PLAY THIS LEVEL! RESET IF YOU SEE THIS LEVEL ANYWHERE! This level is far too long to do in a speedrun. It starts PUSS! in the bottom left corner of the screen. The bottom half of Mother Mary is on the left side of the screen, her top half being that of an avocado split in twain. On the right side, there's Mother Mary with a twitching eyeball for a head and a dolphin for arms. The level is cast in a sickly green light. Navigate PUSS! through the narrow corridors until you reach the first moving plat form and take it. Repeat for the rest of the level until you get off the last platform, where you can slide to the exit if you have not taken much damage. If you have taken some chip damage, then slowly move your way through the maze until you reach the exit. (NOT VIABLE UNDER ANY CIRCUMSTANCES) (Very Slow) (Please just reset if you see this level)

Static Hell: This one's a little tricky to explain... You'll notice the level right away, as the background resembles that of a slightly red staticky television screen and the platforms flashing a bright green and pink color. PUSS! starts in the bottom left corner of the screen. On a good cycle, the platforms will connect PUSS! platform and the middle-left platform together, which you can quickly move to. If they are not connected, then wait for them to connect and then move. Wait until the middle-left platform connects with the first horizontal of the level, which is one that will have an empty space moving from left to right. Traverse this horizontal platform and wait for the next platform to join. Once they do, grab the save point. Wait until the vertical walkway (the one that stretches out the furthest from the rest) opens up all the way. While it's open, quickly move upwards from the shifting platforms onto the wide platform. Then, wait for the next horizontal (the one with the moving open space) to have an opening where you can stand on the timer. Wait for the two walkways to elongate until they just about touch one another. Then, wait for the empty space to be behind PUSS! and slide to victory! (Viable)(Medial/Slow)

Nuclear Hibiscus: PUSS! starts in the top left corner of the screen. There are three twitching pillars directly to the right of PUSS!. Be very careful of these pillars, if you touch the pillar while it is moving (which is constantly) you will immediately die. The best way to go through these pillars is to go corner by corner (I know corners are instant kills, but trust me) until you end up in the middle opening of the third pillar. Wait until the moving square goes away from the pillar and make your move. Go up or down depending on the position of the moving square and make your way down to the bottom two pillars. From this point you can slide the rest of the level. (Viable)(Fast/Medial)

Jesus' Oranges: PUSS! starts at the top left of the screen. You must take one of the moving orange platforms and ride it until you get any of the openings between the block barriers. Be careful, however, as the platforms get smaller and smaller as they move! Do the exact reverse for the other side, except you will go to the exit this time.

Statistiche del gioco
Follower
28
Runs
48
Giocatori
7
Discussioni recenti
Pubblicato 2 years ago
0 risposte
Pubblicato 5 years ago
1 risposta
Moderatori