Quicksaves in full run?
California, USA

I am pretty new to Portal 2 speedruns so I want to make sure. Throughout learning levels and tech, a lot of them have setups that benefit from being able to save/load incase you mess it up. I was wondering if that's allowed in a full run. i.e. using binds to save before a setup and using another bind to load the quicksave if it goes poorly. I did look through the rules but didn't find anything, or maybe I'm blind.

Bonus question: Is pausing mid run allowed also? I use livesplit on gametime so it pauses the timer as well, and occasionally I may pause to check notes or something else.

Thanks! :)

United States

quick saving is allowed if you mess up a trick but using it to perform a trick that wouldn't be possible without saves or loads is SLA (save load abuse)

California, USA

Ok thank you!

Hungary

As a small note: reloading a save in order to attempt the thing in bridge the gap for a second time, where you hold w against the door and pray to go through counts as save load abuse, hence its not allowed

California, USA

I knew about that one

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SAR 1.14.1

Hello, SAR Version 1.14.1 just dropped, adding a cheat command to allow experimenting with floor reportals, as well as a few fixes. You must update your game within 1 week, as after then any runs on versions of SAR that are older than 1.14.1 will be rejected.

1 month ago
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