Movement and Tech Overview
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Movement and Tech Overview
Aggiornato 7 years ago di wooferzfg

Movement

The fastest form of movement is Rev Rolling, which is done by holding down the Rev Roll button. You need to hold down the button for at least one third of a second in order to successfully perform a Rev Roll, and you can get maximum distance by holding down the button for at least one second. Anything longer than one second provides no further increase in distance. In areas where Rev Rolls are not feasible, jumping constantly is the next fastest form of movement.

Other movement options include Butt Bouncing and Wall Jumping. Butt Bouncing can be done by pressing the jump button while in midair. Pac-Man can do up to 3 Butt Bounces after a jump before having to jump again. Wall Jumping is done by pressing the punch button while either sliding down a wall or moving towards a wall. You can Butt Bounce while in the air after a wall jump. The analog stick will also slightly adjust Pac-Man's movement direction while in the air after a wall jump.

Rev Roll Jumping

Jumping during a Rev Roll can be used for many different skips, especially when used off a ledge to reach a far away area. After Rev Rolling off a ledge, there is still a bit of time for Pac-Man to jump despite being in the air. Pressing the jump button at the latest possible time will usually maximize the distance of a Rev Roll Jump. Starting a Rev Roll near an edge or doing a Rev Roll Jump on a downward facing slope will decrease the time available to jump while in the air.

Rev Roll Jumping onto a slope or while going up a slope results in the Rev Roll continuing infinitely until the slope ends, regardless of how long the Rev Roll was charged for. This is known as an Infinite Rev Roll, and it is useful for rolling up long slopes and for some skips.

Punch Jumping

Although Pac-Man normally can't jump on slopes, he can do so if he is in the middle of his punch animation. Pressing the punch button and the jump button in quick succession allows Pac-Man to jump while on a slope. This is convenient for movement and several skips.

Punch jumping is also useful for stopping your momentum during a Rev Roll. While you'd normally need to do a Rev Roll Jump or wait for a Rev Roll to reach maximum distance if you wanted to exit a Rev Roll, punching stops you completely and allows you to jump instantly.

Superjumping

If Pac-Man climbs the very edge of a climbable wall, he will enter a glitched climbing animation where he slowly goes up before stopping part of the way up the wall. Pressing the punch button during this animation will send Pac-Man flying up in the air. The higher up Pac-Man is when pressing the punch button, the faster he will fly up. A Superjump can be done on any climbable wall that has a floor below it.

Damage Values

All enemies and bosses in the game have a certain amount of health and are affected the same by these attacks.

Punch: 1 damage for each of the first two punches in a combo, 2 damage for the last punch Butt Bounce: 2 damage for each of the first two bounces in a combo, 4 damage for the last bounce Rev Roll: 6 damage

Avoiding Softlocks

There are several potential softlocks that you should know how to avoid.

In Spectral Vale, if you void out while attempting to skip the first Clyde fight, you need to reactivate Clyde before trying to skip it again. Otherwise, you'll softlock when trying to activate Clyde later in the level.

At the end of Spectral Vale, Clyde's textbox must disappear before the level ending cutscene starts in order to avoid a softlock. The easiest way to do this is to wait for Clyde to start saying "it's 'cause I'm busy" before using Sonic Boo.

In Zephyr Heights, you can get an infinite loading screen when you void out after placing the first propeller in the windmill if you don't void out quickly enough. Voiding out is slightly faster but can lead to this softlock if not done properly.

In Spectral Zenith, if you void out a second time during the second Spectral Fight on the moving platform, you'll spawn at the bottom. There is no way to finish the level from this point, so you are forced to restart the level.

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