Course 2: Jumping (6-2)
Guide
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Course 2: Jumping (6-2)
Aggiornato 5 years ago di Pinballwiz45b

You have more time to finish this course in Area 6 of Adventure Mode. The downside to this is there are fewer power pellets, such that you're likely to go back to the beginning of the course. Prioritize waking ghosts over clearing mazes in the first phase to maximize the score earned from eating ghost trains, and keep an eye out for the critical path when traversing through the jumping platforms.

Statistiche del gioco
Follower
45
Runs
375
Giocatori
15
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