Salva: Practice Save
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Practice Save
Aggiornato 2 years ago di bananamathpi

A practice save for use with the practice script, with the maximum number of every item. In addition, if you run out of an item you can either reload the save or launch off the ship's thruster to access a secret asteroid with more items.

There are a few major gameplay differences that I could not get around when making this save. All of them can be instead practiced by using the room loader feature of the practice script (found in Resources) on another save.

  • All item pickup + (the powerups that increase the max capacity of an item) are missing due to this save collecting them so it has max items.
  • Workshop will already be activated, but the batteries are not collected. The one exception to this is this battery, as it was impossible to avoid. Also, some doors in Workshop will be opened when they usually start closed.
  • The last room in Foyer, the Ken chase sequence, will softlock you due to the ground being missing.
  • In the first moon level, the fall normally has no control until just before the ground. In this save, you have control the whole time, making the cutscene skip trivial.
Statistiche del gioco
Follower
12
Runs
96
Giocatori
6
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Pubblicato 1 year ago
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