Hi we have a lot for you today, first is a new version of RNG modifier containing a lot of new RNG for many heists as well as a lot of new NPC RNG specfic for speed running, most of these are civ RNG but we have added guard spawns for some heists to make them a bit less punishing to run. We also have client spawns for coop runs finally! Heres the link to the new 1.45 version and the change log will be sent after the annoucement because there is a lot in this version : https://drive.google.com/drive/folders/10oHft63oeMj2AON2GP-Pnj2mEctfOKgb
We also now have Speedrunning mod working for most down patches, all the main downpatches have been checked and it has worked for all of them, along with many of the main SuperBLT's needed for downpatched you can find them all here: https://drive.google.com/drive/folders/1yQeQJCPp5xItcDt67EaWyvWJBcqwGzaB
With speedrunning mod being avaliable on every version we use for running now, it will be mandatory for all runs moving forward to use speedrunning mod and you will no longer need to go to the menu to show you have rng mod installed and the rules will be updated to reflect that. All povs will still be mandatory for these versions in coop though. Below will be all the changes to the new RNG mod version:
The NPC RNG Update:
New All settings: added option to pick the spawn point for each of the client players
All Bank Heist variants including firestarter:
Added Guard Spawn points for Normal and Mayhem and above
Added pathing for mask up slow mo locations for guards
Diamond Store:
Added Manager path past the keypad and towards the entrance
Jewelry Store:
Added option to have mask up slow mo guard in the front or have the guards only spawn in the alley option
First World Bank:
Added guard spawn options for mask up slow mo on Mayhem and above
Lost in Transit:
Added option for a camera to spawn that allows for a parkour route
Dragon Heist:
Added option to pick where the 2 triad members spawn, either in the warehouse or the back alley
The Ukrainian Prisoner:
Added option for Mayhem and above to have the best civilian spawn and path
Breakin' Feds:
Added options for guard spawns at the start of the heist so it's never an instant fail from being blocked by a guard
Shacklethorne Auction:
Added options for guard spawns at the start of the heist for mask up slow mo/being blocked by a guard leading to an instant fail
The White House:
Added option to only spawn the right hand guard of the 3 that can block the front doors
Added option for the guard that can path to the doors to either path towards them or stay where he spawns
Mountain Master:
Added option for which civs spawn in near the right hand side window
Golden Grin Casino:
Added Gate RNG
Hoxton Revenge:
Added options for guard spawn points in and out of the house
Added option for camera at the front gate
The Diamond:
Added spawn RNG for the front door guard
Added spawn RNG for the keycard civilians
Aftershock:
Added option for upper vans or lower vans RNG
Buluc's Mansion:
Added Code to allow you to use the best keycard guard path from the last all setting while still allowing you to control all the other rng independently
The Bomb Dockyard:
Added guard spawn to allow the door rng to work consistently for the locker room and pc building near the right side spawn
Murky Station:
Added option for guard spawn and route so guard spawns and paths away from the meta keycard spawn
Train Heist:
Added spawn and path for the keycard civ to go to train 2
Car Shop:
Changed the manger option to always be the walking manger
Ukrainian Job:
Added option to have mask up slow mo guard in the front or have the guards only spawn in the alley option
Updated the No Bad Event option to not spawn the containers
Crude Awakening:
Added option to not spawn a cam that could block a jump
Update 47 and below RNG mod Update:
Added spawns for the dumpster asset on shadow raid
Hi we have a lot for you today, first is a new version of RNG modifier containing a lot of new RNG for many heists as well as a lot of new NPC RNG specfic for speed running, most of these are civ RNG but we have added guard spawns for some heists to make them a bit less punishing to run. We also hav