General tips/strategy thread
7 years ago
United Kingdom

Wow, 0-1 is getting pretty crazy. Nice work Frantasy and Persona ^_^

Flipside, congrats on another record, mishaps aside ;) I’m watching the run as I type. I notice you’re not using sanji’s SSST (“boar soup shot” in the movelist. Sorry, I’m not familiar with the PC control layout). It does a ton of damage, pushes enemies back and stuns bosses in hyper mode after about two uses. It also covers a decent amount of distance, so it can be launched from a relatively safe distance. To almost guarantee hits on bosses moving around a lot, lock onto them and dash cancel after the third normal attack. It should position you next to them :)

Did using your special on kuro at that point stop his hero ability from triggering? He usually activates it once he reaches the third segment.

Oh, by the way, in my recorded NG run, I managed to pull off the don krieg skip and shaved about 40 seconds off my best. Good find is good ^_^

Modificato da l'autore 7 years ago
FinalFrantasy piace questo
United States

Thank you and I may try the skip sometime in NG+ to see if it is worth it or not in terms of times. The times I have for the other stage arent optimized tbh but more in casual fun lol. Yes, if you do your special at the right time you can cancel soem of the Hero modes

United Kingdom

Welp, it took me until right this second to notice that people were doing their RTAs on easy difficulty. I’ve been grinding out on normal since that’s what the records were set on at the time I started running.

looks like I need to start running easy mode. Depending on if strats are different enough, would it be worth adding different difficulties to the category bar?

Modificato da l'autore 7 years ago
United States

Only Easy and Super Hard should be added imo...The other two are barely a difference.

United Kingdom

NG+ super hard sounds nasty. I kind of want to try it now XD I’d need all of the characters used to be maxed out, though.

Flipside13, a note about the bit at the end of punk hazard. if you take out the base at the top first, zoro should head to the base he’s supposed to go to without much hassle.

Modificato da l'autore 7 years ago
United Kingdom

So, turns out I couldn't combine my NG RTA run into a single video file so I can't justify submitting it, but I uploaded it as a playlist for reference purposes, if anyone is interested:

Category: Legend mode NG Any% Difficulty: Normal (looks like only the first part shows up, you'll find the playlist on my channel.)

There's some audio desync in a few places, mostly in parts 1 and 2. I made many mistakes during the run, a lot of them due to forgetting about enemy officers in Loguetown so Sanji did what he does best :/ I managed to waste time in water 7 because I thought i'd try the Nami route. What I DIDN'T know was that you needed to clear out the front of the mansion a couple of times before she starts making a move. Also bad routing on levels. And I got a little too trigger happy with Luffy's R1.

splits are here: https://imgur.com/a/HKKFu

Any questions/criticisms about the run are appreciated, and I will answer to the best of my ability.

Modificato da l'autore 7 years ago
Manitoba, Canada

I lost 3 mins in my wr run yesterday because of a weird punk hazard bug...it didnt register that I got Laws support ability for the longest time...so I can still shave 3 mins off that time

United Kingdom

Flipside, can confirm kizuna attack knocks Magellan out of his super :)

Manitoba, Canada

thanks Sam...also found a new skip...calling it the SUPER skip...highlight follows

United States

I remember doing that in coop with a friend once. It was...really weird

United Kingdom

So, even on easy, the final bosses in later stages take more than one sanji lv1 super to take out the last section of health. I decided to try out a couple of stages with a slightly different skill setup, trading pirate alliance for hero’s strength. Turns out pirate alliance suffers from diminishing returns at LV100. By the time the end of the stage rolls around, I usually end up with enough KOs to reduce the last section in one super.

I want to say that NG+ sub 4 hours RTA is possible. It certainly feels within grasp. :)

Modificato da l'autore 7 years ago
United States

HEro strength is the better skill imo. I replaced it awhile ago cause it can have great ruturns compared to pirate ALliance. I thank playing super hard in coop for that lol. But yes, I think sub 4 hours is possible. MY run clocked in at 4:02 with some mistakes here and there

United Kingdom

Hey all, I’m back after focusing on uni for a bit and playing Dynasty Warriors 9 for about 60 hours before coming to the slow realisation that what I was feeling wasn’t enjoyment, but a spiteful denial that the game just isn’t very good...

So! With renewed vigour and a fresh perspective, I’m grinding out stages to see if there’s anything I can squeeze out of them.

I managed to skip an entire dialogue exchange in Romance Dawn by defeating the two marine captains that tell you where the swords are before the mission description finishes. It chopped about 15 seconds off my time. Unfortunately, I haven’t been able to reproduce it yet, and it wasn’t recorded, I may have hallucinated it. If I still can’t pull it off through normal means, I may try burning a lv1 super on one of them to stagger the text boxes and maybe buy a couple more seconds.

Currently, I’m trying to perfect the SUPER skip. It’s a pain. The panty thief needs to advance at just the right speed. Too fast or slow, and Franky will get them.

I’ll probably try and record a full run within the next week or so. I want to taste that sub 3:00:00 :)

Edit: sub 4 hours, not 3. What even is time.

Modificato da l'autore 7 years ago
Soulless_Persona piace questo
United States

Sub 3 for rta? That would be interesting but that gonna require a lot of skips. You meant sub 4 hours? That is quite doable

United Kingdom

Whoops, that’s my bad. You’re right, I did mean sub 4 hours. Something must’ve gone wrong in the brain-thinking process :P

United States

I think 3:58 may be possible cause I got sub 3 for RTA in a random run so if I can do it then you can too since you spend a lot more time on this game than me lol. I think sub 3 might be an only IGT dream cause of the exploit in the timer

United Kingdom

I'm trying out Ace on a few stages. His run speed appears to be as fast as Sanji, his lv1 super comes out faster, and can potshot bosses from a great distance. In theory, it should make stages where you can't use Sanji a little faster (i.e. baratie, return to sabaody) and, perhaps, some stages with female opponents, where a kizuna attack would take too long. Although the hit window on his lv1 is earlier than Sanji's, meaning it needs to be activated later in a boss's power up animation.

United States

He has the same run speed as Sanji and so does Boa. He is the second character I use when I cannot run with Sanji lol. I found them the best ones to use in terms of speed, power and distance with attacks tbh

Hey guys, I’ve stumbled along this website after some surfing online for PW3 and I gotta say that I like this little community :) just wanted to introduce myself and it seems this discussion is based on speedruns, which I suck at tbh xD I also wanted to know also, do you guys/gals prefer pts or ts characters? I like TS because it seems to be more powerful, but I can’t choose who is better between TS and PTS robin because of the amazing character power that PTS offers, or the overall stronger crowd control from TS.

United States

I prefer TS Sanji over PTS Sanji for sure...some with Luffy while Zoro is decent as both really

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IGT Discovery

Due to recent datamining we have concluded that the centiseconds used by the games results IGT are made up by cloning the minutes converted to seconds. So future runs will have their centiseconds for each stage considered as 0. This only affects categories timed with IGT.

2 years ago
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