Powerup Column in IL's
9 years ago
Italy

Before being added as a mod, I suggested to add a column for low% runs (no-powerups) like it's been done in SMG2 for banktoads. I guess your idea is more complete, I agree with you. Still, reserve items drastically change Ils themselves. Should we have: Fire Flower; Fire Flower in Reserve Fire Flower; Blue Shell in reserve ecc... ?

Washington, USA

I would like to see a column added for the power up that you started the level with, and another column that has the reserve. Something like this, if it makes sense:

Power Up: None Mushroom Flower Shell Mini

Reserve (If activated): None Mushroom Flower Shell Mini Mega

Where clicking on either "Power Up" or clicking on "Reserve (If activated)" makes the drop down menu with the other options below them.

Virginia, USA

I think powerups are a good idea but having a reserve would complicate things way too much. I think we should pick a powerup and stick to it.

Italy

Having powerups w/o reserves is just half of it and having two columns would be too much maybe. I'll probably try with both.

Also, fastest powerups change a lot, I guess we couldn't really stick to a powerup for every level, even deciding level per level wouldn't be that good.

Virginia, USA

There really wouldn't be many levels that am extra rserve would really change. Here is what I thought of on the top of my head:

4-Castle (mini-mega or fire) (NOTE: This needs testing. The goomba's death animation takes longer when you stomp to kill him vs fire) 5-Ghosthouse: (Fire-Mini) 6-castle (x-mega) 7-2 (mini-mushroom/fireflower) 7-4 (x-mega) (secret exit) 8-2 (Shell-Mini) (NOTE: Needs testing)

Also what's the point of having reserves if we can have a "mini mario" run that just immediately reserves to fireflower?

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