I mainly keep the shell until 8-8 because I feel more comfortable with it. I don't think it loses that much time; a few seconds max. What levels do you think have the biggest timesave for going without the shell?
ILSMB I think you can do TAS cycle man, youre significantly more skilled at this game than I am by a long margin, and I can get TAS cycle like 1/2 times. I think if you really focus on the movement you could get it in runs
I dont think its necessarily accurate to compare fast 8-2 to TAS cycle, because TAS cycle is a technical movement based trick, whereas fast 8-2 is a double frame perfect glitch.
thanks for the compliments and the feedback dude, really appreciate it. btw do you stream on twitch? id love to watch you play live. shell superspeed exists in nsmb1 but there are some differences, walrus has exploited it a couple of times, but we might see if we can investigate ways to actually do it in runs.
Here's a video of me doing one of the blue shell superspeed methods:
This is 4 frame-perfect inputs in a row though, so not really viable for real-time.
It matters how fast you set it up and how many frame-perfect inputs you can do in a row. The WIP 100% TAS by Hartmann uses a similar trick in 5-3, and it saves a few seconds, even with collecting all three star coins. If it didn't collect the star coins, it would save several seconds.
I found a way to humanly set up the superspeed with throwing a shell. unfortunately I would need to do 6+ consecutive fast paced frame perfect inputs to save any time, and at that point you should probaby just ho for cycle skip or TAS cycle
the only superspeed trick I can see being humanly done in runs is invincible shell superspeed, becuase you dont need to constantly do frame perfect jumps to maintain hyperspeed.
Ive also slightly rerouted the fire route W1 through 8-T: normal any% route
8-3: do as normal, but take damage on the koopa at the end
8-4: play optimally as big mario, 269
8-C: skip fireworks, 467/468 depending on how optimized the movement is
8-5: play without slowing down, 268/269
8-6: do mishus IL route and collect fire, if you bonk on the spiny section its 361, if you dont its 363
8-7: play optimally, scroll screen to the left and shoot early so that theres only a 10% chance the fire bros can kill your run with rng, 357
8-8: dont take damage, grab star, 373
8-T2: standard
Bowsers castle: free 4 seconds over the wr
I might create a guide to TAS cycle at some point, I get it 2/3 of the time, and I see so many players I consider more skilled than myself not going for it
Has anyone ever pulled off the 8-C strat from Hartmann's TAS in real time? I’m talking about the 12:13 mark where he keeps sliding on the moving platform before grabbing the rope. It doesn’t seem like he’s using the shell super speed, so it could be a potential time save
Earlier today, Twitch has that they are "implementing a 100 hour storage limit for Highlights & Uploads starting 4/19." There is a 2 month grace period for people with highlights on their channel to be able to download their highlig