Just wondering, for the purpose of retiming runs to the frame, Id just like to know a couple of the specifics for how this works. How do you determine the frame on which the game starts? is it the first frame of the files wiggling animation when you select it, or is it based off an audio cue? I know that the ending frame is the frame mario hits the ground after hitting the switch, and you lose control. Also what is the exact framerate of the DS? Is it 39375000/655171 FPS like most 60fps NTSC games?
Just something to add onto this:
Determining the final frame based on Bowser Jr. only works if the run does bowser jump, or otherwise doesn't kill BJ. The actual final frame is a specific frame of the big red button being pressed down; we just use BJ's animation state because it is easier to pinpoint (especially with lower-quality video), and most runs that need to be retimed to the frame will have done bowser jump anyway.
Earlier today, Twitch has that they are "implementing a 100 hour storage limit for Highlights & Uploads starting 4/19." There is a 2 month grace period for people with highlights on their channel to be able to download their highlig